2021
DOI: 10.48550/arxiv.2105.06200
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Decentralized Online Learning for Noncooperative Games in Dynamic Environments

Abstract: Decentralized online learning for seeking generalized Nash equilibrium (GNE) of noncooperative games in dynamic environments is studied in this paper. Each player aims at selfishly minimizing its own time-varying cost function subject to time-varying coupled constraints and local feasible set constraints. Only local cost functions and local constraints are available to individual players, who can receive their neighbors' information through a fixed and connected graph. In addition, players have no prior knowle… Show more

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Cited by 4 publications
(11 citation statements)
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“…It should be noted that seeking all GNEs is rather difficult even for offline game, and thereby this paper focuses on seeking the unique variational GNE sequence. As a matter of fact, seeking the variational GNE of games with coupled constraints was widely studied [12], [13], [20] since the variational GNE has good stability with the economic interpretation of no price discrimination. Some assumptions on players' communication are listed below.…”
Section: A Problem Formulationmentioning
confidence: 99%
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“…It should be noted that seeking all GNEs is rather difficult even for offline game, and thereby this paper focuses on seeking the unique variational GNE sequence. As a matter of fact, seeking the variational GNE of games with coupled constraints was widely studied [12], [13], [20] since the variational GNE has good stability with the economic interpretation of no price discrimination. Some assumptions on players' communication are listed below.…”
Section: A Problem Formulationmentioning
confidence: 99%
“…Remark 1: To date, a projection-based distributed algorithm was devised in [12] for online game with time-invariant constraint functions, and then a mirror descent-based distributed algorithm was proposed in [13] for online game with timevarying constraint functions. However, both works depend on that each player can receive the gradients of its local cost and constraint functions after a strategy profile is determined at each round.…”
Section: Distributed Bandit Feedbackmentioning
confidence: 99%
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