2017
DOI: 10.1109/tvcg.2016.2598866
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Decal-Maps: Real-Time Layering of Decals on Surfaces for Multivariate Visualization

Abstract: We introduce the use of decals for multivariate visualization design. Decals are visual representations that are used for communication; for example, a pattern, a text, a glyph, or a symbol, transferred from a 2D-image to a surface upon contact. By creating what we define as decal-maps, we can design a set of images or patterns that represent one or more data attributes. We place decals on the surface considering the data pertaining to the locations we choose. We propose a (texture mapping) local parametrizati… Show more

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Cited by 20 publications
(44 citation statements)
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References 44 publications
(84 reference statements)
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“…It is a common approach, for example, in creating maps. In visualization, this principle has been used in the past (e. g., [10,23,49,50]), typically applying some form of transparency to be able to perceive the different layers. Transparency, however, can easily lead to visualizations that are difficult to understand [9].…”
Section: Visual Embedding Of Conceptual Scalesmentioning
confidence: 99%
“…It is a common approach, for example, in creating maps. In visualization, this principle has been used in the past (e. g., [10,23,49,50]), typically applying some form of transparency to be able to perceive the different layers. Transparency, however, can easily lead to visualizations that are difficult to understand [9].…”
Section: Visual Embedding Of Conceptual Scalesmentioning
confidence: 99%
“…Although our tool was rated with positive feedback, we identified several aspects that might be improved. First, for the kites and scatterplots we would like to incorporate the approach by Rocha et al [RASS17]. Their method draws 2D glyphs directly on the surface instead of using a quad.…”
Section: Discussionmentioning
confidence: 99%
“…In the context of visualization of multivariate, geological data, Rocha et. al [RASS17] introduced a new technique called Decal‐Maps. It maps two‐dimensional texture quads onto an arbitrary curved surface, which evades the clipping and detachment problems of the default quad‐based placement of glyphs on such surfaces.…”
Section: Related Workmentioning
confidence: 99%