2022
DOI: 10.3389/fspor.2022.899613
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“Dear IOC”: Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSports

Abstract: In 2021, the International Olympic Committee ventured virtual space by launching their first ever Olympic Virtual Series – featuring virtual baseball, cycling, rowing, sailing and motor racing. Interestingly, all these virtual events take strongly after their physical counterparts. Which begs the question: Where are the massively popular esports games like Fortnite, League of Legends, and Dota?–What do the Olympic Virtual Series have that these popular video games do not? Here, we argue for the inclusion of es… Show more

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Cited by 8 publications
(12 citation statements)
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“…ESports also require visual and attentional stamina [ 32 ]. Recently, vision issues likened to the use of digital screens have become a huge public health problem.…”
Section: Esports Health Problemsmentioning
confidence: 99%
“…ESports also require visual and attentional stamina [ 32 ]. Recently, vision issues likened to the use of digital screens have become a huge public health problem.…”
Section: Esports Health Problemsmentioning
confidence: 99%
“…Undoubtedly, the gaming industry is not going to disappear but may change its shape-affecting the global audience and especially the youth; research teams are obliged to conduct further work as technology does not look back (Polman et al, 2018). This paper should elicit awareness and invoke ideas of VR applicability in esports, and video games and potentially influence future (digital) events led by the IOC: if esports are on the road to the Olympics, could VR esports be a wildcard (Postma et al, 2022). Innovative and safe approaches are welcome and may largely mediate viewers, players, federations, research teams, and coaches to perceive the future of VR and esports, especially at imminent (e)sporting events such as the Olympics.…”
Section: Discussionmentioning
confidence: 99%
“…One of these behaviours can be associated to the positive acceptance of a player towards including esports in the Olympic Games. Although it is not yet known whether esports epitomize the values and ideals promoted by the Olympic Movement (Pack and Hedlund, 2020), its relevance has been raised within the IOC and it is extremely relevant for sustainability of the esports market and industry (Postma et al. , 2022).…”
Section: Research Hypotheses Control Variable and Hypothesized Modelmentioning
confidence: 99%
“…One of these behaviours can be associated to the positive acceptance of a player towards including esports in the Olympic Games. Although it is not yet known whether esports epitomize the values and ideals promoted by the Olympic Movement (Pack and Hedlund, 2020), its relevance has been raised within the IOC and it is extremely relevant for sustainability of the esports market and industry (Postma et al, 2022). Based on these assumptions, we developed a research model that explains the structural relationships between player emotional experience, in-game values perceived and their support intention for the Games.…”
Section: Research Hypotheses Control Variable and Hypothesized Modelmentioning
confidence: 99%
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