Proceedings of the 2007 Conference on Future Play - Future Play '07 2007
DOI: 10.1145/1328202.1328227
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Deal

Abstract: In order for game characters to be believable, they must appear to possess qualities such as emotions, the ability to learn and adapt as well as being able to communicate in natural language. With this paper we aim to contribute to the development of believable non-player characters (NPCs) in games, by presenting a method for managing NPC dialogues. We have selected the trade scenario as an example setting since it offers a well-known and limited domain common in games that support ownership, such as roleplayi… Show more

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Cited by 23 publications
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References 14 publications
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