2021
DOI: 10.7554/elife.62578
|View full text |Cite
|
Sign up to set email alerts
|

De novo learning versus adaptation of continuous control in a manual tracking task

Abstract: How do people learn to perform tasks that require continuous adjustments of motor output, like riding a bicycle? People rely heavily on cognitive strategies when learning discrete movement tasks, but such time-consuming strategies are infeasible in continuous control tasks that demand rapid responses to ongoing sensory feedback. To understand how people can learn to perform such tasks without the benefit of cognitive strategies, we imposed a rotation/mirror reversal of visual feedback while participants perfor… Show more

Help me understand this report
View preprint versions

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

3
89
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
7
1

Relationship

2
6

Authors

Journals

citations
Cited by 54 publications
(92 citation statements)
references
References 85 publications
3
89
0
Order By: Relevance
“…Specifically, the median hits per second was 2.72 on day 1, whereas it was 3.78 on day 60 (t = −21.27, df = 83.95, p-value < 1e-6). Improvements in hits per second were non-linear (R 2 non-linear: 0.21, R 2 linear: 0.26), showing a trend similar to in-lab studies studying motor skill acquisition (Telgen et al, 2014;Yang et al, 2021) and validating our online approach.…”
Section: Does Motor Performance Accuracy and Motor Acuity Improve Across Days Of Gameplay?supporting
confidence: 70%
“…Specifically, the median hits per second was 2.72 on day 1, whereas it was 3.78 on day 60 (t = −21.27, df = 83.95, p-value < 1e-6). Improvements in hits per second were non-linear (R 2 non-linear: 0.21, R 2 linear: 0.26), showing a trend similar to in-lab studies studying motor skill acquisition (Telgen et al, 2014;Yang et al, 2021) and validating our online approach.…”
Section: Does Motor Performance Accuracy and Motor Acuity Improve Across Days Of Gameplay?supporting
confidence: 70%
“…Given that conventional analysis methods always yield a positive gain to describe frequency-domain data, we used the method described in [37] to compute a signed gain, g , relating cursor and target movements. This was computed as the dot product between transfer functions: where a is the transfer function for a given block of interest and is the transfer function at baseline with unit length.…”
Section: Discussionmentioning
confidence: 99%
“…With practice, participants learned to reduce the positional error between the target and cursor (Fig 3B). We examined participants' tracking performance at different frequencies of movement using a system identification approach [33][34][35][36][37], which allowed us to separately examine the behavioral responses to target movements at different frequencies even though they occurred concurrently in the task. Specifically, we computed the gain and direction of cursor movement relative to target movement at each frequency, which can be interpreted analogously to the reach direction analysis for the shows the gain and direction of cursor movements in response to target movement at a particular frequency.…”
Section: Baselinementioning
confidence: 99%
See 1 more Smart Citation
“…This approach to investigate the effect of the task parameters on motor adaptation is ongoing and should be continued for all possible task parameters: error size [ 250 , 252 , 253 ], error consistency [ 254 , 255 ], feedback timing [ 256 , 257 ], dimensionality [ 239 ], inter-trial time, movement speed, degrees of freedom of motion [ 258 ], reaction time [ 259 ] or continuous vs. discrete control [ 260 ].…”
Section: How To Transfer Motor Learning Principles To Complex Real Wo...mentioning
confidence: 99%