2017
DOI: 10.1007/s11412-017-9249-7
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DCLM framework: understanding collaboration in open-ended tabletop learning environments

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Cited by 42 publications
(29 citation statements)
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“…Researchers from a number of different disciplines have innovated ways to assess science inquiry skills in electronic learning environments, although most of these have been used in school settings (e.g., see review by Timms et al., ); these include data mining of students’ log files to assess their skill at designing and conducting experiments (Gobert et al., ). In a museum setting, visitors’ interactions with a tabletop circuit activity were automatically logged, and these data were used along with video data to study collaborative behaviors (Tissenbaum, Berland, & Lyons, ).…”
Section: Implications For the Futurementioning
confidence: 99%
“…Researchers from a number of different disciplines have innovated ways to assess science inquiry skills in electronic learning environments, although most of these have been used in school settings (e.g., see review by Timms et al., ); these include data mining of students’ log files to assess their skill at designing and conducting experiments (Gobert et al., ). In a museum setting, visitors’ interactions with a tabletop circuit activity were automatically logged, and these data were used along with video data to study collaborative behaviors (Tissenbaum, Berland, & Lyons, ).…”
Section: Implications For the Futurementioning
confidence: 99%
“…Adding to an existing foundation of research in the journal investigating collaboration in connection with interactive surfaces (Tissenbaum et al 2017), and, building on a foundation in Activity Theory (Nardi 1996;Engeström 1999;Kaptelinin 2005), IG models the joint evolution of artifacts with their uses within specific collaborative environments. An important concept is how artifacts mediate joint activity.…”
Section: Instrumental Genesis In the Design Studiomentioning
confidence: 99%
“…In line with our vision, we bring four articles to this issue, first one that offers a backwards glance of a sort, specifically a meta-analysis of research in the area of script-based collaboration, reconsidering questions that have often been pondered, now with evidence to substantiate specific claims, some of which are contrary to expectation. We then transition to a more forward glance with three papers highlighting recent work continuing the trend to bring collaborative learning out of the screen and into the face-to-face world (Tissenbaum et al 2017). Specifically, these three papers represent the emerging area of the embodied experience in CSCL, offering theoretical foundations, new measurement technology, and innovative experiences for students.…”
Section: Introductionmentioning
confidence: 99%