2019
DOI: 10.1016/j.dib.2019.104067
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Datasets from the evaluation of the adoption and use of digital technologies in China museums

Abstract: The datasets described in this article were collected as a result of 5 months of funded study, carried out between 23rd January 2017 and 30th May 2017 within China. The study evaluated the adoption and use of digital technologies such as Augmented Reality (AR), Virtual Reality (VR), Projection Displays, Interactive 2D (i2D), Interactive 3D (i3D), Mobile Exhibits, and any unexpected interactive devices in the miscellaneous category. The datasets were collected from 22 sites and China's national and local museum… Show more

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Cited by 5 publications
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“…In the context of the development of the digital economy [ 1 ], market uncertainty isbecoming more significant, and risk factors exist in all aspects of enterprise production and operations. Risk management and strategic decision-making are heavily reliant on digital technologies [ 2 ].…”
Section: Objectivementioning
confidence: 99%
“…In the context of the development of the digital economy [ 1 ], market uncertainty isbecoming more significant, and risk factors exist in all aspects of enterprise production and operations. Risk management and strategic decision-making are heavily reliant on digital technologies [ 2 ].…”
Section: Objectivementioning
confidence: 99%
“…The Chinese government is implementing a range of measures to utilize technological innovations to improve the operating efficiency of museums. An important aspect entails digitizing collections, prompting museums to establish comprehensive digital databases for efficient categorization and enhanced availability [ 21 ]. Museums have incorporated virtual exhibitions and augmented reality technologies to expand their audience, providing virtual tours and interactive displays.…”
Section: Introductionmentioning
confidence: 99%
“…In recent years, China, with the strong support of national policies and cross-border cooperation between museum institutions and technology companies, has launched a series of interactive digital products, such as “Twelve Beauties of Prince Yong (胤禛美人图)” and “Auspiciousness in Forbidden City(紫禁城祥瑞)” (Xiong, 2020). From Weibo and WeChat to various interactive applications and on-site immersive cultural heritage digital products, both movable and immovable cultural heritage can reach online users in a pop culture way (Ch’ng et al, 2019) (Figure 1).…”
mentioning
confidence: 99%