Proceedings of the 17th International Conference on Mining Software Repositories 2020
DOI: 10.1145/3379597.3387486
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Dataset of Video Game Development Problems

Abstract: Different from traditional software development, there is little information about the software-engineering process and techniques in video-game development. One popular way to share knowledge among the video-game developers' community is the publishing of postmortems, which are documents summarizing what happened during the video-game development project. However, these documents are written without formal structure and often providing disparate information. Through this paper, we provide developers and resea… Show more

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Cited by 21 publications
(6 citation statements)
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“…Existem várias experiências para diferentes tipos de jogadores, podendo ser definidas pelos seus hábitos e preferências, e com isso no gênero de jogo que mais o interessam [Tomlinson 2019]. Ao mesmo tempo se observa que os principais problemas no desenvolvimento de jogos estão no design, questões técnicas e, principalmente, quanto ao planejamento, demonstrando que atualmente a falta de um escopo bem definido pode ser um grande problema no desenvolvimento de jogos na indústria dos últimos anos [Politowski et al 2020].…”
Section: Diagnóstico Do Problemaunclassified
“…Existem várias experiências para diferentes tipos de jogadores, podendo ser definidas pelos seus hábitos e preferências, e com isso no gênero de jogo que mais o interessam [Tomlinson 2019]. Ao mesmo tempo se observa que os principais problemas no desenvolvimento de jogos estão no design, questões técnicas e, principalmente, quanto ao planejamento, demonstrando que atualmente a falta de um escopo bem definido pode ser um grande problema no desenvolvimento de jogos na indústria dos últimos anos [Politowski et al 2020].…”
Section: Diagnóstico Do Problemaunclassified
“…Because of the technical challenges of <canvas> testing, and the inherent difficulties of testing games [16,19,28,32,34,39], <canvas> games are mostly tested manually. Manual testing requires large amounts of manual time and effort, limiting the amount of bugs that quality assurance (QA) analysts can realistically discover and report.…”
Section: Introductionmentioning
confidence: 99%
“…Video game development is a highly complex process. There are many unique challenges when applying general software engineering practices in video game development [32,37,40,43,48], including challenges in game testing. Manual testing is a widely accepted approach to game testing [39,42,52], however this manual process is slow and error-prone, and most importantly, expensive.…”
Section: Introductionmentioning
confidence: 99%