2020
DOI: 10.1016/j.bspc.2020.101951
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Database for an emotion recognition system based on EEG signals and various computer games – GAMEEMO

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Cited by 103 publications
(54 citation statements)
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References 29 publications
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“…These results are consistent, but not as good, with those obtained for single electrodes by the authors of the data (Alakus et al, 2020), as verified in a private email with the lead author. However, here the model includes quantum effects from tripartite influences.…”
Section: Resultssupporting
confidence: 85%
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“…These results are consistent, but not as good, with those obtained for single electrodes by the authors of the data (Alakus et al, 2020), as verified in a private email with the lead author. However, here the model includes quantum effects from tripartite influences.…”
Section: Resultssupporting
confidence: 85%
“…The authors of the data used multiple trial-and-error parameters in their neural-network calculations, as well as the use of several classification filters and kernels (Alakus et al, 2020).…”
Section: Resultsmentioning
confidence: 99%
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“…Sample length of each EEG data is 38,252. More technical and detailed information about the data set can be obtained from [14 ]. Researchers who want to use GAMEEMO data can access the data from the link provided (https://data.mendeley.com/datasets/b3pn4kwpmn/3 ).…”
Section: Methodsmentioning
confidence: 99%
“…All the data are annotated properly in terms of valence, arousal, and dominance of people. In [ 25 ], Alakus et al offered an EEG database called GAMEEMO for various games.…”
Section: Introductionmentioning
confidence: 99%