2014 IEEE 4th Symposium on Large Data Analysis and Visualization (LDAV) 2014
DOI: 10.1109/ldav.2014.7013201
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Data-parallel halo finding with variable linking lengths

Abstract: Figure 1: Halos found on a set of particles from a cosmological simulation: (a) Dataset contains 16.7 million dark matter particles. (b) Halos with linking length 0.2 and halo size 11. (c) Halos after increasing the linking length to 0.4141. Each set of particles in the same color in (b) and (c) represents a single halo. ABSTRACTState-of-the-art cosmological simulations regularly contain billions of particles, providing scientists the opportunity to study the evolution of the Universe in great detail. However,… Show more

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Cited by 8 publications
(3 citation statements)
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“…The bottom surface, which is frozen, is similarly clipped to remove the bottom surface from the visualization. Further details of these visualizations are discussed in [78].…”
Section: Visualizationmentioning
confidence: 99%
“…The bottom surface, which is frozen, is similarly clipped to remove the bottom surface from the visualization. Further details of these visualizations are discussed in [78].…”
Section: Visualizationmentioning
confidence: 99%
“…An extensive body of work has embarked on the redesign of data structures for construction and general computation on the GPU [88]. Within the context of searching, these acceleration structures include sorted arrays [3], [4], [8], [51], [66], [67], [98] and linked lists [116], hash tables (see section III), spatial-partitioning trees (e.g., k-d trees [57], [115], [120], octrees [57], [119], bounding volume hierarchies (BVH) [57], [64], R-trees [71], and binary indexing trees [59], [99]), spatial-partitioning grids (e.g., uniform [36], [53], [62] and two-level [52]), skiplists [81], and queues (e.g., binary heap priority [43] and FIFO [17], [101]). Due to significant architectural differences between the CPU and GPU, search structures cannot simply be "ported" from the CPU to the GPU and maintain optimal performance.…”
Section: Gpu Searchingmentioning
confidence: 99%
“…Their approach is capable of segmenting, tracking, quantifying, and visualizing the evolution of user defined levels but lacks a comprehensible visualization that displays the relationship between the different thresholds. Widanagamaachchi et al [WBS*14] proposed a friends‐of‐friends halo detection algorithm that is based on a variable linking distance between particles. By increasing the linking distance more particles are grouped together which yields a nesting hierarchy.…”
Section: Related Workmentioning
confidence: 99%