2010 Workshops on Database and Expert Systems Applications 2010
DOI: 10.1109/dexa.2010.45
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Data Management for Multimodal Rehabilitation Games

Abstract: Rehabilitation games form a promising type of serious games. The goal is to provide the patients with a personalized training. In order to realize this, much information must be handled. This includes general information about the games and parameters regarding modalities, and specific information about the patients and their therapy sessions. Therapists must be able to specify the values for all parameters involved. However, different levels of these parameters should be grouped in a sensible manner in order … Show more

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Cited by 9 publications
(7 citation statements)
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“…The gimbal allowed patients to interact with the device without the need to grip the haptic master with their hand, which is difficult for many persons in the target group. The HapticMaster was used to move a weightless virtual object (representing participants' current location in the VE) towards target locations within the VE, that is described in more detail elsewhere [27]. This VE was run on a computer with a 19” CRT screen as the visual output.…”
Section: Methodsmentioning
confidence: 99%
“…The gimbal allowed patients to interact with the device without the need to grip the haptic master with their hand, which is difficult for many persons in the target group. The HapticMaster was used to move a weightless virtual object (representing participants' current location in the VE) towards target locations within the VE, that is described in more detail elsewhere [27]. This VE was run on a computer with a 19” CRT screen as the visual output.…”
Section: Methodsmentioning
confidence: 99%
“…That is, an individual could have a specific combination of impairments based on his or her brain injury location, size, and type. A previous work outlined several important factors for ensuring successful rehabilitation therapy [7]. The first factor is that the patients must be challenged when undergoing rehabilitation tasks, but not to the point that they cannot perform the tasks.…”
Section: Introductionmentioning
confidence: 99%
“…The present study on GC is part of a research project (INTERREG-IV-project "Rehabilitation Robotics II" with code IVA-VLANED-1.14) that investigates the effects of arm training with a haptic robot in a 3-dimensional workspace to interact in a virtual (visual and haptic) learning environment [13]. Haptic robots, such as the Phantom and HapticMaster (HM), are typical end-effectors and can assist the movement of the patient.…”
Section: Introductionmentioning
confidence: 99%