2003
DOI: 10.1109/tsp.2003.809380
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Data hiding on 3-D triangle meshes

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Cited by 162 publications
(137 citation statements)
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“…High-capacity watermarks are often fragile, embedded in the spatial domain, taking the individual vertex coordinates as the watermarking primitives. In their work, Cayre and Macq [5] developed a high-capacity blind data-hiding algorithm for triangular meshes. The chosen watermarking primitive is the projection of a vertex on its opposite edge in a triangle.…”
Section: Brief Review Of High-capacity Mesh Watermarking Techniquesmentioning
confidence: 99%
“…High-capacity watermarks are often fragile, embedded in the spatial domain, taking the individual vertex coordinates as the watermarking primitives. In their work, Cayre and Macq [5] developed a high-capacity blind data-hiding algorithm for triangular meshes. The chosen watermarking primitive is the projection of a vertex on its opposite edge in a triangle.…”
Section: Brief Review Of High-capacity Mesh Watermarking Techniquesmentioning
confidence: 99%
“…If there is at least one unmarked vertex in a faceJ;', the face will be qualified to extract the embedded bit information and its centroid position vi,'will be calculated using Eq. (6). Then the distance DJ from the faceJf;'to the mesh centroid can be calculated by The embedded bit information w ' (i) can be extracted by…”
Section: The Authentication Processmentioning
confidence: 99%
“…Watermark- ing of three-dimensional (3-D) meshes was first introduced in [6], where 3-D meshes include Virtual Reality Modeling Language and computer-aided design. In the recent years, several 3-D watermarking methods have been presented in [7]- [9] to improve the performance in terms of perceptual transparency, robustness and payload of the watermark.…”
Section: Introductionmentioning
confidence: 99%