2018
DOI: 10.1111/cgf.13333
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Data‐Driven Crowd Motion Control With Multi‐Touch Gestures

Abstract: Controlling a crowd using multi‐touch devices appeals to the computer games and animation industries, as such devices provide a high‐dimensional control signal that can effectively define the crowd formation and movement. However, existing works relying on pre‐defined control schemes require the users to learn a scheme that may not be intuitive. We propose a data‐driven gesture‐based crowd control system, in which the control scheme is learned from example gestures provided by different users. In particular, w… Show more

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Cited by 11 publications
(8 citation statements)
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References 46 publications
(45 reference statements)
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“…Empirical modelling and data-driven methods have been the two foundations in simulation [40,35]. Early research is dominated by empirical modelling or rulebased methods, where crowd motions are abstracted into mathematical equations and deterministic systems, such as flows [40], particle systems [20], and velocity and geometric optimization [8,52]. Meanwhile, data-driven methods using statistical machine learning have also been employed, e.g., using first-person vision to guide steering behaviors [35] or using trajectories to extract features to describe motions [23,68].…”
Section: Pedestrian and Crowd Simulationmentioning
confidence: 99%
“…Empirical modelling and data-driven methods have been the two foundations in simulation [40,35]. Early research is dominated by empirical modelling or rulebased methods, where crowd motions are abstracted into mathematical equations and deterministic systems, such as flows [40], particle systems [20], and velocity and geometric optimization [8,52]. Meanwhile, data-driven methods using statistical machine learning have also been employed, e.g., using first-person vision to guide steering behaviors [35] or using trajectories to extract features to describe motions [23,68].…”
Section: Pedestrian and Crowd Simulationmentioning
confidence: 99%
“…Learning a universal model from all cars with fine details is therefore highly ineffective. Motivated by the success of lazy learning in mesh processing [3,20,45], we propose to adapt lazy learning to reconstruct the details.…”
Section: Lazy Learning For Fine Detailsmentioning
confidence: 99%
“…Chai et al (Chai and Hodgins, 2005) generate a hu-Single Sketch Image based 3D Car Shape Reconstruction with Deep Learning and Lazy Learning man surface from a sparse input with a large motion database. Shen et al (Shen et al, 2018) map complex gestures to crowd movement for gesture-based crowd control. Shum et al (Shum et al, 2013) reconstruct noisy human motion captured by Kinect.…”
Section: Machine Learning For 3d Shape Reconstructionmentioning
confidence: 99%
“…Learning a global model from all cars for fine details is therefore highly ineffective. Motivated by the success of lazy learning in mesh processing (Chai and Hodgins, 2005;Shen et al, 2018;Ho et al, 2013), we propose to adapt lazy learning to reconstructed the details of the car shape. Unlike traditional machine learning approaches that generalize data in the whole database as a preprocess, lazy learning postpones the generalization to run-time (Chai and Hodgins, 2005).…”
Section: Lazy Learning For Fine Detailsmentioning
confidence: 99%