2021
DOI: 10.1155/2021/9981767
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Data Collection and Analysis of Track and Field Athletes’ Behavior Based on Edge Computing and Reinforcement Learning

Abstract: With the development of multimedia technology, the computer auxiliary system has become an effective means of daily training in track and field. This paper designs a data acquisition and analysis system for track and field athletes. The system uses sensor modules attached to the athlete’s body to collect movement data for analysis. The whole system is implemented by edge computing architecture. In order to reduce average response time, the DDPG algorithm is used to optimize the resource allocation of the edge … Show more

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Cited by 5 publications
(4 citation statements)
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“…Therefore, a comparative analysis was carried out between deep learning modeling and traditional learning models with supervised learning or classification types. Several previous studies used traditional machine learning in modeling, including support vector machine [41], k-nearest neighbor [42], and naïve Bayes classifier [43]. The three models are implemented in the case of a model built with a modeling process in several stages, including (1) preparing the same dataset used in deep learning modeling, the fish pond parameter dataset, consisting of four features divided into three feature parameters (temperature, pH, and turbidity), class features consisting of "normal" and "not normal" labels, and data of 1000 records consisting of 500 "normal" labels and 500 "not normal" labels; (2) data transformation process by converting "normal" labels with 0 and "not normal" with 1; (3) model implementation with 80% train data and 20% test data; (4) evaluation process through the accuracy parameters of each model.…”
Section: Comparison Of Deep Learning and Traditional Learning Modelmentioning
confidence: 99%
See 1 more Smart Citation
“…Therefore, a comparative analysis was carried out between deep learning modeling and traditional learning models with supervised learning or classification types. Several previous studies used traditional machine learning in modeling, including support vector machine [41], k-nearest neighbor [42], and naïve Bayes classifier [43]. The three models are implemented in the case of a model built with a modeling process in several stages, including (1) preparing the same dataset used in deep learning modeling, the fish pond parameter dataset, consisting of four features divided into three feature parameters (temperature, pH, and turbidity), class features consisting of "normal" and "not normal" labels, and data of 1000 records consisting of 500 "normal" labels and 500 "not normal" labels; (2) data transformation process by converting "normal" labels with 0 and "not normal" with 1; (3) model implementation with 80% train data and 20% test data; (4) evaluation process through the accuracy parameters of each model.…”
Section: Comparison Of Deep Learning and Traditional Learning Modelmentioning
confidence: 99%
“…Study I (Support Vector Machine) [41] 95.75% Study II (k-Nearest Neighbor) [42] 92.15% Study III (Naïve Bayes Classifier) [43] 95.02% Average Accuracy 94.31%…”
Section: Model Accuracy Percentagementioning
confidence: 99%
“…While strides are being made in traditional broadcasting to align with new media trends, such as personalized short-form video content for effective communication with younger audiences, events with lower budgets, such as youth races or non-televised sports, still lag in this domain. In these cases, interested parties, like parents, fans, and family, often lack access to real-time performance updates, relying instead on others to convey information, despite the availability of tracking technology [3][4][5][6]. Participants may desire action shots for social media, but the current reliance on roadside photographers or spectators with mobile phones poses limitations.…”
Section: Introductionmentioning
confidence: 99%
“…With such a massive workload, they may not meet the real-time constraint due to limited computational resources [5]. Two other case studies that also face similar problems are the monitoring system of consumer behavior in supermarkets [6] monitoring and analysis systems of sports athletes [7].…”
Section: Introductionmentioning
confidence: 99%