2023
DOI: 10.36227/techrxiv.21973640.v1
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Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ

Abstract: <p>Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skills of the users. The Simulator Sickness Questionnaire (SSQ), and its variant, the Virtual Reality Sickness Questionnaire (VRSQ) are two tools that measure cybersickness. However, both tools suffer from important limitations, which raises concerns about their suitability. Two versions of the Cybersickness in VR Questionnaire (CSQ-VR), a paper-and-pencil and a 3D –VR version, were developed. Validation an… Show more

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“…Many individual characteristics (or human factors) are suggested as modulating and/or moderating the appearance of cybersickness symptoms, for example, age (Jasper et al, 2023), the experience of video games and other virtual practices (Howarth and Hodder, 2008;Maneuvrier et al, 2020;2022;Kourtesis et al, 2023), and obviously the sense of presence (Weech et al, 2019;Maneuvrier et al, 2020;2022). Sense of presence is the qualia "of being there" (Heeter, 1992;Sheridan, 1992), essential to the ecological use of VR (Parsons, 2015;Cummings and Bailenson, 2016).…”
Section: Introductionmentioning
confidence: 99%
“…Many individual characteristics (or human factors) are suggested as modulating and/or moderating the appearance of cybersickness symptoms, for example, age (Jasper et al, 2023), the experience of video games and other virtual practices (Howarth and Hodder, 2008;Maneuvrier et al, 2020;2022;Kourtesis et al, 2023), and obviously the sense of presence (Weech et al, 2019;Maneuvrier et al, 2020;2022). Sense of presence is the qualia "of being there" (Heeter, 1992;Sheridan, 1992), essential to the ecological use of VR (Parsons, 2015;Cummings and Bailenson, 2016).…”
Section: Introductionmentioning
confidence: 99%