2019
DOI: 10.1007/978-3-030-20476-1_20
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Cybersickness Among Gamers: An Online Survey

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Cited by 13 publications
(10 citation statements)
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“…Similarly, Sharples et al (7) found that 60 to 70% of participants reported an increase in unwanted VR-induced symptoms from pre-to post-immersion. Several more recent studies (8)(9)(10)(11) and a systematic review (12) confirmed that many participants experience unwanted negative side effects induced by immersions in VR, even when current generation VR head-mounted displays (HMDs) are used.…”
Section: Introductionmentioning
confidence: 94%
“…Similarly, Sharples et al (7) found that 60 to 70% of participants reported an increase in unwanted VR-induced symptoms from pre-to post-immersion. Several more recent studies (8)(9)(10)(11) and a systematic review (12) confirmed that many participants experience unwanted negative side effects induced by immersions in VR, even when current generation VR head-mounted displays (HMDs) are used.…”
Section: Introductionmentioning
confidence: 94%
“…Although the amount of research into CS is, as shown, quite extensive, user complaints are still fairly common (Rangelova et al 2020), so an issue in current HMDs still remains. Current-generation HMD devices, such as the Oculus Rift, have already proven to cause CS (Kim et al 2015;Garcia-Agundez et al 2017;Gavgani et al 2017).…”
Section: Introductionmentioning
confidence: 99%
“…In particular, heart rate has been reported to be related to the stress task when playing a video [ 29 , 30 ]. Although conventional research into cybersickness is extensive, this issue remains in the HMD-based VR context [ 32 ]. Many validation experiments are necessary to generalize these physiological responses.…”
Section: Introductionmentioning
confidence: 99%