Cyber-ludic pedagogies: towards a post-critical methodology of video games as cultural sites
Dora Kourkoulou,
Rhiannon Bettivia
Abstract:In this paper, we explore contradictions in the uneven movements of engaging video games in learning, and the affective deployment of play as a strategic mechanism to guarantee institutional and civic compliance. To that purpose, we are tracing the links between positivist, evaluative paradigms in Digital Game-Based Learning (DGBL) scholarship, arguing that a linear assessment of knowledge transmission does not adequately engage the complexity of virtual worlds and the learning processes they mobilize. As a re… Show more
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