2006
DOI: 10.4018/jcit.2006100105
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Cyber-Learning in Cyberworlds

Abstract: This paper discusses the problems of teaching computer graphics and shape modeling in large and distributed classes using visual cyberworlds-shared media rich information worlds built on the web. Cyberworlds allow for providing personal mentoring to the students with different cultural and educational backgrounds. Virtual Campus of Nanyang Technological University is such a cyberworld, which is being used for teaching computer graphics and shape modeling. A part of this cyberworld is the Virtual Shape Modeling… Show more

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Cited by 20 publications
(17 citation statements)
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“…In another example, students in Sourin et al. 's (2006) study had to complete several projects, two of which were the function‐based web visualisation and the interactive function‐based shape modelling.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…In another example, students in Sourin et al. 's (2006) study had to complete several projects, two of which were the function‐based web visualisation and the interactive function‐based shape modelling.…”
Section: Resultsmentioning
confidence: 99%
“…Instead of relying on student self‐report data, Sourin et al. (2006) used students’ examination scores and student observations by the instructor.…”
Section: Resultsmentioning
confidence: 99%
“…The quality Q of a particular digital educational environment represents the relative distance to an ideal hypothetical value (1,1,1). To validate each system the relative importance of each factor for each dimension must be defined: (2) Being m the number of relevant criteria for that factor, prm the weight of criteria m and pcm the percentage of fulfillment of m. The global deviation of the system in relation to the ideal system will be calculated by the Euclidian distance:…”
Section: Evaluation Methodologymentioning
confidence: 99%
“…Kolb proposed a cycle of actions (figure 1) where (1) concrete experience is followed by (2) observation and reflection on the experience, followed by (3) forming abstract concepts followed by (4) testing in new situations. This way experiential learning relates to active learning, which implies that the learner has the responsibility to conduct his/her own learning process and to action learning, where learners acquire knowledge through actual practice and reflecting on their actions.…”
Section: Introductionmentioning
confidence: 99%
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