Abstract:Most existing 3D virtual try-on systems put clothes designed in one environment on a human captured in another environment, which cause the mismatching color and brightness problem. And also typical 3D clothes modeling starts with manually designed 2D patterns, deforms them to fit on a human, and applies stitching to sew those patterns together. Such work usually relies on labor work.In this thesis, we describe an approach to reconstruct clothes and human that both are from the same space. With multiple Kinect… Show more
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