CHI '11 Extended Abstracts on Human Factors in Computing Systems 2011
DOI: 10.1145/1979742.1979889
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Customization for games

Abstract: System designers who build customization into games ought to consider how players think about adjustments. The distinctiveness of gaming contexts suggests that closer inspection of customization in games is warranted and will inform the design of customizable game systems. Presented here is an analysis of 82 collected reports about variations to the rules of the poker game Texas Hold'em. A theory of "necessity" in rule adoption is developed and the systematic perspective of rule-changing in games is discussed.

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Cited by 3 publications
(6 citation statements)
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“…In the results drama does not seem to be significantly associated with spectators’ eSports watching frequency. This finding seems to be contrary to previous qualitative observations where the importance of drama and information asymmetry has been highlighted (Cheung and Huang, 2011). Additionally, within the realm of video game streaming, dramatic turn of events have been argued to increase viewership (Karhulahti, 2016).…”
Section: Discussioncontrasting
confidence: 99%
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“…In the results drama does not seem to be significantly associated with spectators’ eSports watching frequency. This finding seems to be contrary to previous qualitative observations where the importance of drama and information asymmetry has been highlighted (Cheung and Huang, 2011). Additionally, within the realm of video game streaming, dramatic turn of events have been argued to increase viewership (Karhulahti, 2016).…”
Section: Discussioncontrasting
confidence: 99%
“…Many popular eSports games employ an amount of information asymmetry to create strategic tension between players, and also dramatic tension for players. For example, Starcraft 2 has an element called fog of war, which obscures parts of the map for players (Cheung and Huang, 2011). The actions showed to spectators are free of this fog of war, but the director of the broadcast has the ability to choose what to show and what to hide.…”
Section: Discussionmentioning
confidence: 99%
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