Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia 2019
DOI: 10.1145/3365610.3365635
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Customisable wearables

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Cited by 23 publications
(4 citation statements)
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“…A more radical design-related approach in the market of wearables is Do-It-Yourself (DIY) practices (Jarusriboonchai & Häkkilä, 2019). These initiatives are worth noticing since wearables have been often regarded as a knowledge-intensive product and are often a result of intense research (Zhao et al, 2020).…”
Section: Wearables and Environmental Implicationsmentioning
confidence: 99%
See 1 more Smart Citation
“…A more radical design-related approach in the market of wearables is Do-It-Yourself (DIY) practices (Jarusriboonchai & Häkkilä, 2019). These initiatives are worth noticing since wearables have been often regarded as a knowledge-intensive product and are often a result of intense research (Zhao et al, 2020).…”
Section: Wearables and Environmental Implicationsmentioning
confidence: 99%
“…This can be a partial answer to a short life cycle of wearables: by making an informed choice regarding the DIY wearable's functionality and investing time and skills into its creation, a user might be eager to keep it longer. However, these DIY practices, as a rule, are shaped and maintained within smaller communities with necessary (often rare or unique) skills and knowledge, and, thus, may not reach larger consumer groups (Jarusriboonchai & Häkkilä, 2019).…”
Section: Wearables and Environmental Implicationsmentioning
confidence: 99%
“…The overall mechanical behavior can be tuned by modifying either the yarn structure or the fabric generation process [17]. This precise tuning of properties offers the possibility for customization, both geometrically and mechanically, and removes design constraints [18][19][20][21]. This sets the basis for designing structures that are currently almost infeasible to produce with traditional manufacturing, for example seamless rings or structures with varying yarn geometry.…”
Section: Introductionmentioning
confidence: 99%
“…However, commercially available gaming wearables are limited in their meaningful interaction. Exploration into how gaming wearables can be designed to be more playful [26] and innovative [25,27], and how costume aspects [70] and customization aspects [71] can further the creativity of wearables have been extensively explored. These studies establish what non-disabled users desire in wearable interaction: customization, playfulness, sociality, and performance.…”
Section: Video Gamesmentioning
confidence: 99%