2021
DOI: 10.1609/aiide.v17i1.18918
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Curve-Based Level Generation for a Full-Body VR Rhythm Game

Abstract: Due to the large amount of content authoring required to produce levels for rhythm games, procedural content generation provides an attractive alternative for generating levels in large numbers. Frequently, however, level generators for rhythm games rely only on a “difficulty” measure to describe desired level properties. This work presents level generation tool for BEAMS, a full-body virtual reality rhythm game. The BEAMS level generator allows designers to shape curves describing four charac… Show more

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