ACM SIGGRAPH 2010 Posters 2010
DOI: 10.1145/1836845.1836976
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Curvature depended local illumination approximation of ambient occlusion

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Cited by 4 publications
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“…This is an important update from "Curvature depended local illumination approximation of ambient occlusion" (Hattori et al, 2010). In the paper, we have to adopt some look-up table(LUT) or quite rough approximated function which ignore physical property to implement equation(8).…”
Section: Approximation Of Occlusionmentioning
confidence: 99%
“…This is an important update from "Curvature depended local illumination approximation of ambient occlusion" (Hattori et al, 2010). In the paper, we have to adopt some look-up table(LUT) or quite rough approximated function which ignore physical property to implement equation(8).…”
Section: Approximation Of Occlusionmentioning
confidence: 99%
“…Building on Hattori et al [2010], we take a different approach for computing AO on deforming meshes. Using normal curvature, a surface can be approximated with a quadric at each discrete point (Equation 6).…”
Section: Ambient Occlusionmentioning
confidence: 99%
“…Like Hattori et al [2010], we pre-compute ambient occlusion using Equation 11 for values of curvature where the quadric is concave in both directions. We then create a lookup texture indexed by minimum and maximum principal curvatures that can be used directly in a pixel shader.…”
Section: Approximating Ambient Occlusionmentioning
confidence: 99%
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