2019
DOI: 10.1007/978-3-030-22335-9_2
|View full text |Cite|
|
Sign up to set email alerts
|

Current State of Mixed Reality Technology for Digital Retail: A Literature Review

Abstract: Immersive 3D environments have been a major research area in different scientific domains such as Human-Computer Interaction, display devices, etc. Mixed Reality (MR) technologies are one of the most interesting section of immersive environments that has a huge potential of deployment in a diverse range of industries, Retail being one of them. Retail started from traditional physical in-store setups and has been evolving ever since. Integration of technologies gave birth to Digital and Omnichannel Retail and f… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

0
13
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
4
3

Relationship

2
5

Authors

Journals

citations
Cited by 14 publications
(13 citation statements)
references
References 52 publications
0
13
0
Order By: Relevance
“…Knowledge of consumer acceptance of MR is crucial for the success of new technology in the marketplace (Jain and Werth, 2019). Many theories have been used in technology adoption research, with the technology acceptance model (TAM) being the most widely used.…”
Section: Consumer Technology Acceptance Modelmentioning
confidence: 99%
See 1 more Smart Citation
“…Knowledge of consumer acceptance of MR is crucial for the success of new technology in the marketplace (Jain and Werth, 2019). Many theories have been used in technology adoption research, with the technology acceptance model (TAM) being the most widely used.…”
Section: Consumer Technology Acceptance Modelmentioning
confidence: 99%
“…Technological innovation has become essential to help retailers create competitive tools with several advantages for product presentation (Jaekel, 2016;Inman and Nikolova, 2017). Among these new emerging technologies, augmented reality (AR) has become popular in retail, introducing relevant changes in the way consumers make choices and consume products and brands (Jain and Werth, 2019;Dehghani et al, 2020;Libai et al, 2020). AR differs in its ability to provide a highly interactive and vivid experience with the real world by superimposing virtual objects on the natural environment of the viewer (Yim et al, 2017).…”
Section: Introductionmentioning
confidence: 99%
“…Although the present literature brings out a lot of different advantages of MR, and several application designs towards retail [15], more research is required towards the understanding of user's perception towards the technology. This is the targeted research gap, which also builds upon the research framework mentioned in [16]. Towards this, we firstly use DSR to design an omnichannel retail shopping assistant system using 'optical see-through mixed reality' and Microsoft (MS) HoloLens and Microsoft HoloLens 2 as two different hardware archetypes.…”
Section: Introductionmentioning
confidence: 99%
“…On the other hand, MR integrates the features of both techniques, in a way that 'real world and virtual world objects are presented together within a single display' (Milgram and Kishino, 1994, p.3), while users can interact with both real and virtual elements (Figure 1). Supported by the revolutionary technological progress, XR techniques are pushing the boundaries of human-tech interaction nowadays (Jain and Werth, 2019;Kwintiana and Roller, 2019)…”
Section: Introductionmentioning
confidence: 99%