2016
DOI: 10.15761/mhar.1000105
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Current practices in the clinical and psychometric assessment of internet gaming disorder in the era of the DSM-5: A mini review of existing assessment tools

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Cited by 28 publications
(21 citation statements)
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“…Krossbakken et al. (2017) appear to concur with our view that the term “Internet” in the terminology of gaming addiction (i.e., IGD) is not accurate given that gaming addiction can occur both online and offline as we previously argued and discussed (e.g., Pontes & Griffiths, 2014). Krossbakken et al.…”
supporting
confidence: 85%
“…Krossbakken et al. (2017) appear to concur with our view that the term “Internet” in the terminology of gaming addiction (i.e., IGD) is not accurate given that gaming addiction can occur both online and offline as we previously argued and discussed (e.g., Pontes & Griffiths, 2014). Krossbakken et al.…”
supporting
confidence: 85%
“…The EFA revealed that the single IGD domain explained 45.4% of the total variance, which was supported by confirmatory factor analysis (CFA) in a second sample (n = 528). Criterion validity was also supported in both samples, as respondents' IGDS9-SF total scores correlated significantly with their reported weekly gameplay time and the total score obtained in the Internet Gaming Disorder-20 Test (IGD-20; Pontes, 2016). The IGD-20 test is an extended measure to assess IGD that is aligned with Griffiths's (2005) theoretical framework of the components model of addiction (i.e., salience, mood modification, tolerance, withdrawal criteria, conflict, and relapse) .…”
mentioning
confidence: 76%
“…A recent mini-review on the psychometric assessment of IGD identified several instruments assessing IGD according to the diagnostic criteria developed by the APA in the DSM-5 (APA, 2013 ;Pontes, 2016); the Internet Gaming Disorder Scale (IGDS; Lemmens et al, 2015), the Internet Gaming Disorder Test , the nine-item Internet Gaming Disorder Scale-Short-Form (IGDS9-SF; Pontes and Griffiths, 5 2015), the 10-item Internet Gaming Disorder Test (Király et al, 2017), the updated Clinical Video game Addiction Test (van Rooij et al, 2017) and the Video Game Dependency Scale (Rehbein et al, 2015). Although a relatively high number of standardized assessment tools to assess IGD have been recently developed, the IGDS9-SF, which was developed to be utilized in large-scale surveys, has been extensively utilized in several countries and employed in a number of research studies given its excellent psychometric properties and conciseness to assess IGD in time-limited research.…”
Section: Introductionmentioning
confidence: 99%