2023
DOI: 10.1016/j.chb.2022.107534
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Current loot box warnings are ineffective for informing consumers

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Cited by 18 publications
(20 citation statements)
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“…Criticisms of the ESRB, PEGI and IARC label of ‘In-Game Purchases (Includes Random Items)’ have already been made both theoretically after a plain reading of the text [ 23 ] and empirically under experimental conditions [ 31 ]. It does not provide enough information to help consumers to identify exactly where the loot boxes can be found in the game, such that consumers might be enabled to recognize them and choose to not engage with them or to prevent their children from engaging with them ([ 23 ], pp.…”
Section: Discussionmentioning
confidence: 99%
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“…Criticisms of the ESRB, PEGI and IARC label of ‘In-Game Purchases (Includes Random Items)’ have already been made both theoretically after a plain reading of the text [ 23 ] and empirically under experimental conditions [ 31 ]. It does not provide enough information to help consumers to identify exactly where the loot boxes can be found in the game, such that consumers might be enabled to recognize them and choose to not engage with them or to prevent their children from engaging with them ([ 23 ], pp.…”
Section: Discussionmentioning
confidence: 99%
“…a clenched fist to show ‘Violence’); however, the loot box presence warning label only appears in plain text and is less visually prominent than other content descriptors, thus arguably suggesting that it is less concerning than other issues ( figure 2 ). Further, under experimental conditions, ‘consumers do not appear to understand the ESRB/PEGI loot box warning’, ([ 31 ], p. 1) possibly due to the label's use of newly coined terminology: ‘Random Items’ or ‘Paid Random Items’ (which PEGI has since abandoned) were artificially invented as they were not used colloquially to refer to loot boxes and similar mechanics prior to the labels being introduced, and these terms do not appear to have been adopted by player communities and the wider public discourse. Finally, these warnings do not need to be attached (and therefore can be circumvented) if the game offers no digital loot boxes but instead offers physical packs of random cards for sale that do have digital functionality within the game that allows the physical card packs to effectively act like loot boxes, as was the case with packs of randomized amiibo cards intended for use in Animal Crossing: New Horizons (Nintendo, 2020) ([ 23 ], p. 2359; [ 84 ], pp.…”
Section: Discussionmentioning
confidence: 99%
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“…In addition, age rating organisations have introduced a warning label ('In-Game Purchases (Includes Random Items)') to denote games containing loot boxes and began assigning this to games from April 2020 [34][35][36][37][38] . This industry self-regulation has technically not been formally introduced to the Steam platform as it is not a participating storefront of the International Age Rating Coalition (IARC), which is responsible for assigning the label to digitally released games [39] .…”
Section: Introductionmentioning
confidence: 99%