2021
DOI: 10.37390/avancacinema.2021.a340
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Culture meets immersive environments: a new media landscape across Europe

Abstract: The traditional media landscape is in the middle of a monumental shift: the new prosumer profile, the need for faster and more efficient communication, and the search for more user-driven and accessible multimedia experiences. New technologies (and more specifically, immersive environments) can provide great opportunities in the entertainment sector, and also in communication, learning, arts and culture. These technologies are gaining popularity due to the COVID-19 crisis as they enable interactive, hyper-pers… Show more

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Cited by 2 publications
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“…All in all, these users of XR4DRAMA were particularly excited about the prospect of exploiting XR for a different purpose than what has previously been explored. Recent research [10][11][12][13][14] has focused on facilitating the creation of appealing XR stories for audiences. On the other hand, this work enables media people to use a single and complete XR solution that handles and optimizes the management of any media production, addressing its requirements for collaboration, content sharing, and realistic visualizations of remote locations.…”
Section: Discussion Conclusion and Future Workmentioning
confidence: 99%
See 1 more Smart Citation
“…All in all, these users of XR4DRAMA were particularly excited about the prospect of exploiting XR for a different purpose than what has previously been explored. Recent research [10][11][12][13][14] has focused on facilitating the creation of appealing XR stories for audiences. On the other hand, this work enables media people to use a single and complete XR solution that handles and optimizes the management of any media production, addressing its requirements for collaboration, content sharing, and realistic visualizations of remote locations.…”
Section: Discussion Conclusion and Future Workmentioning
confidence: 99%
“…Ever since the new wave of XR tools emerged, media organizations have been experimenting with the technology. For example, the Fader Enterprise project [10] was about building an interactive, browser-based 360/VR storytelling platform, V4Design [11,12] aimed at reusing/recycling content for 3D/immersive worlds, and MediaVerse [13] has also included immersive aspects in its quest to give users access to a wealth of media assets and co-creation opportunities. There were also smaller lab or hackathon projects such as Hidden Stories (https://innovation.dw.com/articles/hackathon-visualizing-globalinequalities-heres-what-we-came-up-with (accessed on 28 May 2023)) (in situ AR storytelling and explainer journalism), Deutsche Welle 360 World Heritage (https://www.…”
Section: Related Workmentioning
confidence: 99%