2019
DOI: 10.11648/j.ijecs.20190405.11
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Culture as a Determinant in Students’ Acceptance of Gamified Learning

Abstract: Nowadays, higher learning institutions in various countries across the globe are incorporating gamification in their respective curriculum in an attempt to create learning experiences that can motivate as well as actively engage learners in learning activities that they would otherwise find boring. While incorporating gamification in higher education curriculum, it is crucial to address the differences in students' behavior or perception due to their cultural differences. Gamification stands out as one of the … Show more

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Cited by 1 publication
(2 citation statements)
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“…With the advancement of technology, students' behavior in the learning process has formed different cultural behavior and habits (Spathopoulou, 2019). With e-learning platforms, students' opportunities become wider and beyond spatial, social and economic constraints (Zabadi and Al-Alawi, 2016).…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…With the advancement of technology, students' behavior in the learning process has formed different cultural behavior and habits (Spathopoulou, 2019). With e-learning platforms, students' opportunities become wider and beyond spatial, social and economic constraints (Zabadi and Al-Alawi, 2016).…”
Section: Introductionmentioning
confidence: 99%
“…Previous studies have been done to address a constant changing need of students, such as done by Manuel and Tome (2021) to address special needs as a new way of education, Spathopoulou (2019) who studied gamified learning to enhance student acceptance from a culture point of view.…”
Section: Introductionmentioning
confidence: 99%