“…Gustarini et al (2013) however, have discussed the challenges involved with using user-owned smartphone devices for in-the-wild experiments, including collection and storage of data, user device heterogeneity, recruitment (selfselection) biases, participants' motivation, privacy, and cheating. Notwithstanding, numerous studies have demonstrated the feasibility and validity of this approach in both conventional HCI domains, (e.g., Andreasen et al, 2007;Germine et al, 2012) as well as iVR, (e.g., Steed et al, 2016;Mottelson and Hornbaek, 2017;Saffo et al, 2020;Zhao et al, 2021).…”