Proceedings of the ACM Symposium on Virtual Reality Software and Technology 1998
DOI: 10.1145/293701.293716
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Crowd modelling in collaborative virtual environments

Abstract: This paper presents a crowd modelling method in Collaborative Virtual Environment (0%) which aims to create a sense of group presence to provide a more realistic virtual world. An adaptive display is also presented as a key element to optimise the needed information to keep an acceptable frame rate during crowd visualisation. This system has been integrated in the several CVE platforms which will be presented at the end of this paper.

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Cited by 56 publications
(40 citation statements)
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“…In Shao and Terzopoulus, the actions of the agents are not limited to the movements but also introduce some interactions between the agents as well as between the agents and the environment, such as 'buy a ticket', 'sit and watch the play', etc. Musse et al's ViCrowd [178,235] generates crowds based on group properties rather than individuals. These have knowledge about the world and are equipped with a system of beliefs, desires and intentions in the form of goals, internal status and information about the world.…”
Section: Autonomous Agent Approachmentioning
confidence: 99%
“…In Shao and Terzopoulus, the actions of the agents are not limited to the movements but also introduce some interactions between the agents as well as between the agents and the environment, such as 'buy a ticket', 'sit and watch the play', etc. Musse et al's ViCrowd [178,235] generates crowds based on group properties rather than individuals. These have knowledge about the world and are equipped with a system of beliefs, desires and intentions in the form of goals, internal status and information about the world.…”
Section: Autonomous Agent Approachmentioning
confidence: 99%
“…Musse et al [4] encapsulate many of these observations in their three rules for group behaviour: 1. Members of groups walk at the same speed; 2.…”
Section: High Level Models Of Crowd Motionmentioning
confidence: 99%
“…Group Behaviours Individuals within a crowd often seem to be influenced by the movements of groups around them [3,4]. For the purposes of our prototype IED simulator a group consists of between 2 and 8 people [12].…”
Section: Collision Avoidancementioning
confidence: 99%
“…Action points and interest points were introduced for modelling path nodes and goal locations by Musse et al [11,14,15]. These points allow agents to walk and interact with the environment.…”
Section: Introductionmentioning
confidence: 99%