2021
DOI: 10.14763/2021.4.1610
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Critical questions for Facebook’s virtual reality: data, power and the metaverse

Abstract: Virtual Reality (VR) represents an emerging class of spatial computing technology reliant upon the capture and processing of data about the user (such as their body and its interface with the hardware), or their surrounding environment. Much like digital media more generally, there are growing concerns of who stands to benefit from VR as a data-intensive form of technology, and where its potential data-borne harms may lie. Drawing from critical data studies, we examine the case of Facebook's Oculus VR-a market… Show more

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Cited by 58 publications
(39 citation statements)
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“…2) Challenges of Data Sharing in metaverse: Sharing data in centralized data exchange platforms can expose sensitive and private data of the data owners to heavy risk in the metaverse [61], [62]. Data in the traditional sharing environment is highly mutable, this results in high latency and lower data availability.…”
Section: ) Summarymentioning
confidence: 99%
See 1 more Smart Citation
“…2) Challenges of Data Sharing in metaverse: Sharing data in centralized data exchange platforms can expose sensitive and private data of the data owners to heavy risk in the metaverse [61], [62]. Data in the traditional sharing environment is highly mutable, this results in high latency and lower data availability.…”
Section: ) Summarymentioning
confidence: 99%
“…3) How blockchain can help: Blockchain technology can make the transactions in crypto exchange, education, and other applications more transparent and precise in the metaverse [62]. Applications like governance and finance will generate a decentralized, immutable record of all transactions, allowing stakeholders to view these records.…”
Section: ) Summarymentioning
confidence: 99%
“…Oculus is leading the customer-based market of the VR headset given its affordable price, portability, and sufficient capability [62]. Oculus Quest 2, released in 2021, is equipped with four infrared cameras that enable location tracking, hand tracking, and pass-through.…”
Section: Hardware Setupmentioning
confidence: 99%
“…Increasingly, Facebook's VR suite of Oculus technologies operate as MR rather than simply VR – with the most recent ‘Quest’ consoles including a feature for moving between digital and physical environments, and for layering persistent digital interfaces over physical space (see Egliston and Carter, 2021c; Saker and Frith, 2020). It is here that the company has imagined new advances in MR computing, such as a virtual desktop that overlays one's physical environment (see Figure 1), facilitating work from home during the COVID-19 pandemic (Oculus, 2020).…”
Section: Case Studiesmentioning
confidence: 99%
“…MR, in this sense, ought to be understood not in terms of the kind of 'image' it produces, but in terms of how these imageswhere the digital is part of our vision of the worldestablish new configurations of perception and agency through the interplay between digital and physical space. As emerging accounts of MR have shown (Egliston and Carter, 2021c), these capacities for mediation are subtended by technologies and techniques of data capture and processing as a means to translate the embodied inputs and rhythms of the user and their environment into a machine-readable format for the MR system.…”
Section: Introductionmentioning
confidence: 99%