2011
DOI: 10.1007/s11423-011-9216-3
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Creativity in the training and practice of instructional designers: the Design/Creativity Loops model

Abstract: This article presents a discussion of research and theoretical perspectives on creativity and instructional design, offering a conceptual model of the connection between these two constructs that was originally proposed in the dissertation work of the first author (Clinton, Creativity and design: A study of the learning experience of instructional design and development graduate students, Unpublished doctoral dissertation, University of Georgia, Athens, 2007) and that we call the Design/Creativity Loops (DCL) … Show more

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Cited by 58 publications
(26 citation statements)
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References 59 publications
(79 reference statements)
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“…Creative performance is considered the most essential value in fashion design (Clinton & Hokanson, 2012), where knowledge fosters creative performance, and epistemic curiosity supports knowledge inquiry. Thus, it is necessary to assess students' emotional states and creative performance after courses to understand the actual effect of the instruction (Daly, Mosyjowski, & Seifert, 2014).…”
Section: Discussionmentioning
confidence: 99%
“…Creative performance is considered the most essential value in fashion design (Clinton & Hokanson, 2012), where knowledge fosters creative performance, and epistemic curiosity supports knowledge inquiry. Thus, it is necessary to assess students' emotional states and creative performance after courses to understand the actual effect of the instruction (Daly, Mosyjowski, & Seifert, 2014).…”
Section: Discussionmentioning
confidence: 99%
“…ADDIE is a five-stage ID model that guides designers or developers in producing and developing instructional content and tools [12], [13] and the model is widely used in educational contexts [10], [14]. Examples of ADDIE-based research include the development of games and mixed reality training for learning purposes [15], an intelligent mobile learning tool (i-MoL) for learning grammar [16], a problem based learning mobile application for Islamic education [17] and an interactive digital educational TV programme in a Chinese university [18].…”
Section: B the Addie Modelmentioning
confidence: 99%
“…Students' divergent ideas and thinking could be a nourishing source in character animation design. Hence, educators in animation should dedicate to develop students' creativity since creativity can be fostered through appropriate teaching (Clinton & Hokanson, 2012;Fasko, 2001). Various techniques have been proposed to promote creativity.…”
Section: Creativity In Animation Educationmentioning
confidence: 99%
“…By adopting appropriate methods, they can help students or employees to discover more opportunities, acquire specific knowledge, stimulate explorations, and build up confidence. These techniques can be applied to various subjects or professions (Clinton & Hokanson, 2012;Zhou, 2012). More importantly, the approaches are not only general concepts, but also incorporating proper tools or teaching aids to stimulate creativity (Burnard, 2007;Ohler, 2008).…”
Section: Creativity In Animation Educationmentioning
confidence: 99%