1999
DOI: 10.1109/17.759140
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Creativity in design: the contribution of information technology

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Cited by 32 publications
(27 citation statements)
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“…Some researchers divide the organizational context into technical and non-technical factors and discuss the relative importance of these contextual factors on firm performance (Adler, 1990;Symon and Clegg, 1991;Twigg et al, 1992). A few suggest a relationship between contextual factors and utilization (Baba and Nobeoka, 1998;Kappel and Rubenstein, 1999;Liker et al, 1995;Robertson and Allen, 1992).…”
Section: Cad Usage and Product Developmentmentioning
confidence: 97%
See 1 more Smart Citation
“…Some researchers divide the organizational context into technical and non-technical factors and discuss the relative importance of these contextual factors on firm performance (Adler, 1990;Symon and Clegg, 1991;Twigg et al, 1992). A few suggest a relationship between contextual factors and utilization (Baba and Nobeoka, 1998;Kappel and Rubenstein, 1999;Liker et al, 1995;Robertson and Allen, 1992).…”
Section: Cad Usage and Product Developmentmentioning
confidence: 97%
“…Others focus on the performance of specific functions, e.g., the impact on manufacturing (Buxey, 1990) and engineering work (Robertson and Allen, 1992). Recent conceptual pieces recommend using process measures such as improved creativity, efficiency, and coordination (Baba and Nobeoka, 1998;Kappel and Rubenstein, 1999).…”
Section: Cad Usage and Product Developmentmentioning
confidence: 98%
“…However, there is somewhat of a misconception of what a creative individual or group is in a software setting. Innovative software individuals or teams are typically viewed as either software designers or system developers [6,13,31]. Nonetheless, creativity in IS or ISDs is a conjoined effort by the entire organization and consists of many different factors and roles beyond the traditional software designer or system developers, as technology users can be equally creative [42].…”
Section: Research Perspectivementioning
confidence: 99%
“…When designing creativity tools or systems, developers must include the challenge of human-computer interaction by encapsulating user preferences, playfulness, interaction between design, and task-specific appliances [49,59]. Hence, before development, business analysts must set design requirements that capture the organizational necessities and include business benefits from existing system portfolios through specific business plans [31,58]. In addition, implementation of new IS requires user acceptance [18].…”
Section: The Technology Factormentioning
confidence: 99%
“…Moreover, e-collaboration tools reduce the frequency of late changes in the product development stage, which are particularly counterproductive, by "front loading" [33], which allows better decisions at the early stage of the product development process. Since e-collaboration enhances multiple interactions between team members, it may very well improve team creativity, given that creativity mainly happens in interaction [7], [15], [18].…”
Section: Impacts Of E-collaboration Activitiesmentioning
confidence: 99%