The 2nd Innovative and Creative Education and Teaching International Conference 2018
DOI: 10.3390/proceedings2211359
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Creative Workshop Based on Augmented Reality for the Strengthening of Creativity through the Learning of the Design Thinking Methodology

Abstract: This project aimed to analyze the influence of a learning environment mediated by augmented reality, implemented to strengthen the creative capacity for six students belonging to a technical educational institution in 2016, through the principles of the Design Thinking methodology. The research had a qualitative approach with a descriptive tendency within the design of a single case study. The learning environment included a series of activities congruent with the pedagogical proposals for creativity. In the i… Show more

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“…Starting from such assumptions, the present contribution is meant to reflect specifically on the relationship between augmented reality and STEM education. The learning environment must take advantage of the ICT ecosystem [15] that coexists with the school.…”
Section: Workflow For the Experimentsmentioning
confidence: 99%
“…Starting from such assumptions, the present contribution is meant to reflect specifically on the relationship between augmented reality and STEM education. The learning environment must take advantage of the ICT ecosystem [15] that coexists with the school.…”
Section: Workflow For the Experimentsmentioning
confidence: 99%