2020
DOI: 10.34306/conferenceseries.v2i11.330
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Creative Economy of College Student Gamification based on E-Commerce

Abstract: The application of Blockchain technology in the context of providing security for transactions in the digital era 4.0 to prevent manipulation of transaction recording reports by irresponsible parties. By using research methods 10 (ten) literature reviews and methods of formulating problems, designing research, collecting data, processing & presenting data, analysis & research reports are expected to solve security problems in transactions. At present security in transactions is still very minimal, ther… Show more

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