2017
DOI: 10.26503/todigra.v3i2.69
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Creative Communities: Shaping Process through Performance and Play

Abstract: This paper studies the use of play as a method to unlock creativity and innovation within a community of practice (a group of individuals who share a common interest and who see value in interaction to enhance their understanding). An analysis of communities of practice and the value of play informs evaluation of two case studies exploring the development of communities of practice, one within the discipline of videogames and one which bridges performing arts and videogames. The case studies provide qualitativ… Show more

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“…This study aims to contribute to this body of knowledge, focussing upon formalising design approaches, exposing practice and disseminating the knowledge drawn from a panel of experts whilst also considering the impact of these events upon society. The design of event and community participation has received significant academic attention within the fields of learning (Wenger, 1998;Wenger-Trayner, Fenton-O'Creevy, Hutchinson, Kubiak, & Wenger-Trayner, 2015), business (Wenger, McDermott, & Snyder, 2002), the arts (Simon, 2010;White & Parker, in press) and creative industries (Brandt, 2006;Parker & Galloway, 2017). Drawing from this landscape of theory around participation, the emerging model of practice identified within social play event design through this research can be evaluated, contextualised and better understood in terms of its impact upon individual and social participation.…”
Section: Introductionmentioning
confidence: 99%
“…This study aims to contribute to this body of knowledge, focussing upon formalising design approaches, exposing practice and disseminating the knowledge drawn from a panel of experts whilst also considering the impact of these events upon society. The design of event and community participation has received significant academic attention within the fields of learning (Wenger, 1998;Wenger-Trayner, Fenton-O'Creevy, Hutchinson, Kubiak, & Wenger-Trayner, 2015), business (Wenger, McDermott, & Snyder, 2002), the arts (Simon, 2010;White & Parker, in press) and creative industries (Brandt, 2006;Parker & Galloway, 2017). Drawing from this landscape of theory around participation, the emerging model of practice identified within social play event design through this research can be evaluated, contextualised and better understood in terms of its impact upon individual and social participation.…”
Section: Introductionmentioning
confidence: 99%