DOI: 10.1007/978-3-540-74997-4_12
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Creating Rapport with Virtual Agents

Abstract: Recent research has established the potential for virtual characters to establish rapport with humans through simple contingent nonverbal behaviors. We hypothesized that the contingency, not just the frequency of positive feedback is crucial when it comes to creating rapport. The primary goal in this study was evaluative: can an agent generate behavior that engenders feelings of rapport in human speakers and how does this compare to human generated feedback? A secondary goal was to answer the question: Is cont… Show more

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Cited by 285 publications
(194 citation statements)
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References 23 publications
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“…That is, likeable people look good, are friendly, and are useful, and all three contribute to an overall sense of attraction. Previous research on virtual characters has identified a number of other potentially important factors, including personality (Arellano, Verona & Perales, 2008), politeness and impoliteness (Campano & Sabouret, 2009), rapport (Gratch, Wang, Gerten, Fast & Duffy, 2007), directional attention (Mojzisch, Schilbach, Helmert, Pannasch, Velichovsky & Vogeley, 2006), the social dynamics of display (Ochs & Prendinger, 2010), and similarity/homophily (Jones, Pelham, Carvallo & Mirenberg, 2004). …”
Section: Real Feelings For Virtual People: Emotional Attachments Andmentioning
confidence: 99%
“…That is, likeable people look good, are friendly, and are useful, and all three contribute to an overall sense of attraction. Previous research on virtual characters has identified a number of other potentially important factors, including personality (Arellano, Verona & Perales, 2008), politeness and impoliteness (Campano & Sabouret, 2009), rapport (Gratch, Wang, Gerten, Fast & Duffy, 2007), directional attention (Mojzisch, Schilbach, Helmert, Pannasch, Velichovsky & Vogeley, 2006), the social dynamics of display (Ochs & Prendinger, 2010), and similarity/homophily (Jones, Pelham, Carvallo & Mirenberg, 2004). …”
Section: Real Feelings For Virtual People: Emotional Attachments Andmentioning
confidence: 99%
“…Other design features include providing an appropriate voice (Nass & Brave 2005), engaging non-verbal communication (e.g. deictic gestures and emotional expressions) (Baylor & Kim 2009) and establishing and maintaining rapport between the agent and the participant (Gratch et al 2007). For additional functionality, the agent could also respond and interact adaptively through cognitive, emotional and motivational models of the user (e.g.…”
Section: Anthropomorphic Virtual Agents Implemented As Social Modelsmentioning
confidence: 99%
“…For additional functionality, the agent could also respond and interact adaptively through cognitive, emotional and motivational models of the user (e.g. Swartout et al 2006;Gratch et al 2007;Arellano et al 2008;McQuiggan et al 2008), or interact with natural language, all of which can add to its believability. The advantages of accessibility in real time and customization are significant, but not if considerable time is required to construct these personalized agent social models.…”
Section: Anthropomorphic Virtual Agents Implemented As Social Modelsmentioning
confidence: 99%
“…Similarly, facial expressions influence a human user's evaluation of an Embodied Conversational Agent (Ruttkay & Pelachaud, 2004). Contingency of signals has a key role in creating rapport between human user and virtual agent (Gratch et al, 2007). Politeness cues (Wang et al, 2005) and empathic expressions (Niewiadomski et al, 2008) are perceived as more appropriate in interactive scenarios.…”
Section: Introductionmentioning
confidence: 99%