2017
DOI: 10.5594/jmi.2017.2709859
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Creating Object-Based Experiences in the Real World

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Cited by 8 publications
(5 citation statements)
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“…It was found that approximately three quarters of listeners preferred the objectbased experience compared to traditional radio coverage. Other examples of object-based experiences include mix adaptation for hearing-impaired listeners [22], visual content adaptation to suit the user's profile [7] and adapting the length of audio content to suit the user's requirements [1].…”
Section: Object-based Audiomentioning
confidence: 99%
“…It was found that approximately three quarters of listeners preferred the objectbased experience compared to traditional radio coverage. Other examples of object-based experiences include mix adaptation for hearing-impaired listeners [22], visual content adaptation to suit the user's profile [7] and adapting the length of audio content to suit the user's requirements [1].…”
Section: Object-based Audiomentioning
confidence: 99%
“…Considering this, the authors can indicate the priority of a scene when creating a trajectory, just as Squeezebox adds priority semantics to segmented linear content (Evans et al. 2017 ). Through this, visitors can be guided to view content that should not be missed on the trajectory in consideration of the audience’s tour context such as the remaining tour time or current location.…”
Section: Discussionmentioning
confidence: 99%
“…In future data videos adopting a rewatch technique, especially longer ones, this issue might be addressed by using responsive video approaches (e.g. [25]) to abridge later viewings by, e.g., removing or shortening scenes or only re-showing aspects that highlight differences. Our findings also show that many viewers used the map to browse data from multiple locations before re-watching from one, with the average number of locations clicked on exceeding the average number of re-watch views.…”
Section: Re-watching To Contextualize a Personal Perspectivementioning
confidence: 99%