Creating Interactive Scenes in 3D Educational Games: Using Narrative and Technology to Explore History and Culture
Rafał Kaźmierczak,
Robert Skowroński,
Cezary Kowalczyk
et al.
Abstract:Three-dimensional games are an indispensable tool in education and cultural transmission, offering users immersive experiences that facilitate learning through engagement and direct experience. The aim of this study was to design and implement an advanced cutscene sequencer in Unity 3D, targeted at educational and cultural games, to assist game developers in producing cinematic interludes, which are a key narrative element in games. The project methodology encompassed a detailed process of planning, design, an… Show more
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