2018 IEEE Games, Entertainment, Media Conference (GEM) 2018
DOI: 10.1109/gem.2018.8516463
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Creating AWE: Artistic and Scientific Practices in Research-Based Design for Exploring a Profound Immersive Installation

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Cited by 15 publications
(21 citation statements)
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“…Introspective data revealed that interactivity and allowing participants to navigate themselves had benefits, such as free movement and a feeling of agency, but also detriments, such as difficulty using controllers. This motivated us to create hands-free, leaning-based interfaces in our own design of awe-inspiring virtual environments ( Quesnel et al, 2018 ). When looking at the participant’s demographic questionnaire details, several participants had experience with 3D games, but not VR systems.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Introspective data revealed that interactivity and allowing participants to navigate themselves had benefits, such as free movement and a feeling of agency, but also detriments, such as difficulty using controllers. This motivated us to create hands-free, leaning-based interfaces in our own design of awe-inspiring virtual environments ( Quesnel et al, 2018 ). When looking at the participant’s demographic questionnaire details, several participants had experience with 3D games, but not VR systems.…”
Section: Discussionmentioning
confidence: 99%
“…Once hand controllers are used, focus may shift to completing tasks (flying, or searching) rather than simply “being there.” It is worth investigating how navigation interfaces with different modes of interaction impact awe and embodiment. Intuitive navigation interfaces like leaning and gestural motion tracking should be explored; our recent study using leaning-based interaction in a VR environment designed to elicit awe and wonder suggests that providing embodied navigation and eliminating hand controllers may reduce breaks in presence ( Quesnel et al, 2018 ). In future studies, avoidance of interactions that may prevent awe from occurring through a loss of presence or concentration could provide evidence of new typologies of virtually induced awe.…”
Section: Discussionmentioning
confidence: 99%
“…In order to facilitate progression to the desired state of OE, in our own implementation, we used an artistic approach to a VR experience inspired by the OE, and created a physical/virtual environment called AWE (Quesnel et al, 2018b) that has been demonstrated at multiple conferences and community events, as well as in a series of studies. For evaluation, we used cuedrecall, micro-phenomenological and open-ended interviews, as well as goose bumps measures, "small-self " and Implicit Association Test of implicit connection with nature.…”
Section: Existing Implementationsmentioning
confidence: 99%
“…Finally, we discuss some of the existing VR applications inspired by spaceflight experiences, and make a tentative comparison between them and our guidelines. We applied some of the proposed design guidelines ourselves by iteratively designing a prototype of an immersive experience inspired by the OE (Quesnel et al, 2018b), which we evaluated in a study using some of the methods proposed in this paper (Stepanova et al, in press); however, comprehensive discussion of this prototype is outside of the scope of this paper and can be found in the above mentioned publications.…”
Section: Introductionmentioning
confidence: 99%
“…However, the interviewer needs to be highly trained in the interviewing technique to ensure reliability. Microphenomenology has been used to study awe (Quesnel et al, 2018 ; Stepanova et al, 2019 ), meditative experiences (Petitmengin et al, 2017 ; Prpa et al, 2018 ; Przyrembel and Singer, 2018 ), and altered states of consciousness caused by DMT—a fast-acting tryptamine psychedelic (Timmermann et al, 2019 ). Both phenomenology and microphenomenology can be useful in describing self-transcendence, but which one you use depends on if you want to study the experience generally and across life times (phenomenology), or if you want to look at one specific experience in great detail (microphenomenology).…”
Section: Results: Research/evaluation Methods For Investigating Sementioning
confidence: 99%