Abstract:In 2003, Touch Graphics Company carried out research on a new invention that promises to improve accessibility to science museums for visitors who are visually impaired. The system, nicknamed Ping!, allows users to navigate an exhibit area, listen to audio descriptions, and interact with exhibits using a cell phone-based interface. The system relies on computer telephony, and it incorporates a network of wireless environmental audio beacons that can be triggered by users wishing to travel to destinations they … Show more
“…3D replicas can be enhanced with different types of sensors to transform them into active replicas, for example to facilitate richer interactions in museum installation [Ple07, Too14, LWNG05]. The physical replica could become part of a more complex installation, enabling the use of multi‐sensory access to the artwork and to the related knowledge, using multiple communication channels.…”
Digital fabrication devices exploit basic technologies in order to create tangible reproductions of 3D digital models. Although current 3D printing pipelines still suffer from several restrictions, accuracy in reproduction has reached an excellent level. The manufacturing industry has been the main domain of 3D printing applications over the last decade. Digital fabrication techniques have also been demonstrated to be effective in many other contexts, including the consumer domain. The Cultural Heritage is one of the new application contexts and is an ideal domain to test the flexibility and quality of this new technology. This survey overviews the various fabrication technologies, discussing their strengths, limitations and costs. Various successful uses of 3D printing in the Cultural Heritage are analysed, which should also be useful for other application contexts. We review works that have attempted to extend fabrication technologies in order to deal with the specific issues in the use of digital fabrication in the Cultural Heritage. Finally, we also propose areas for future research.
“…3D replicas can be enhanced with different types of sensors to transform them into active replicas, for example to facilitate richer interactions in museum installation [Ple07, Too14, LWNG05]. The physical replica could become part of a more complex installation, enabling the use of multi‐sensory access to the artwork and to the related knowledge, using multiple communication channels.…”
Digital fabrication devices exploit basic technologies in order to create tangible reproductions of 3D digital models. Although current 3D printing pipelines still suffer from several restrictions, accuracy in reproduction has reached an excellent level. The manufacturing industry has been the main domain of 3D printing applications over the last decade. Digital fabrication techniques have also been demonstrated to be effective in many other contexts, including the consumer domain. The Cultural Heritage is one of the new application contexts and is an ideal domain to test the flexibility and quality of this new technology. This survey overviews the various fabrication technologies, discussing their strengths, limitations and costs. Various successful uses of 3D printing in the Cultural Heritage are analysed, which should also be useful for other application contexts. We review works that have attempted to extend fabrication technologies in order to deal with the specific issues in the use of digital fabrication in the Cultural Heritage. Finally, we also propose areas for future research.
“…Over the years, several auditory technologies have been developed for people who are blind. Some examples from the field of orientation and mobility include Sonicguide (Warren & Strelow 1985); Kaspa (Easton & Bentzen 1999), Palmsonar (Takes Corporation 2007), Talking Signs (Crandall et al 1995); activated audio beacon using cellphone technology (Landau et al 2005); vOICe (Meijer 1992), virtual sound display (Loomis et al 2007), sound-based virtual environment systems (Sánchez et al 2008), auditory graphs (Walker & Mauney 2010) and virtual environments for spatial learning based on audio and haptic feedback (Lahav & Mioduser 2004;Lahav et al 2008).…”
Section: Auditory Information Technologies For People Who Are Blindmentioning
confidence: 99%
“…Some examples from the field of orientation and mobility include Sonicguide (Warren & Strelow 1985); Kaspa (Easton & Bentzen 1999), Palmsonar (Takes Corporation 2007), Talking Signs (Crandall et al . 1995); activated audio beacon using cellphone technology (Landau et al . 2005); vOICe (Meijer 1992), virtual sound display (Loomis et al .…”
This paper addresses a central need among people who are blind, access to inquiry‐based science learning materials, which are addressed by few other learning environments that use assistive technologies. In this study, we investigated ways in which learning environments based on sound mediation can support science learning by blind people. We used NetLogo, a multi‐agent programmable modeling environment that is widely used for learning about complex systems. In order to provide blind people with access to such models, we used a component that supports sound‐based mediation. The sound‐based mediation provided real‐time information regarding objects' speed, location, and interactions with other objects. We examined blind people's learning about a chemical system of contained gas particles. The study employs a pre‐test intervention–post‐test design. Four adults participated individually in the study. They achieved most referent‐representation connections; their scientific conceptual knowledge became more specific and aligned with scientific knowledge; and their systems reasoning showed greater discrimination and relation between components. Discussion addresses learning with sound‐based mediation in broader terms and suggests further research into the potential of this unique type of low‐cost learning environment to assist blind people in their science learning.
“…In addition, laws such as the Americans with Disabilities Act [1] state that museums should be accessible to people with disabilities. As a consequence, researchers are trying to improve the experience of PVI in museums [2,5,9,11,14]. Moreover, some museums provide specialized tours or workshops [8,12], while others allow to "negotiate" for accessible visits [10].…”
People with visual impairments (PVI) have shown interest in visiting museums and enjoying visual art. Based on this knowledge, some museums provide tactile reproductions of artworks, specialized tours for PVI, or enable them to schedule accessible visits. However, the ability of PVI to visit museums is still dependent on the assistance they get from their family and friends or from the museum personnel. In this paper, we surveyed 19 PVI to understand their opinions and expectations about visiting museums independently, as well as the require ments of user interfaces to support it. Moreover, we increase the knowledge about the previous experiences, motivations and accessibility issues of PVI in museums. CCS Concepts •Human-centered computing ! Empirical studies in ac cessibility; Accessibility technologies; •Social and profes sional topics ! People with disabilities;
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