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2005
DOI: 10.1080/10400435.2005.10132103
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Creating Accessible Science Museums With User-Activated Environmental Audio Beacons (Ping!)

Abstract: In 2003, Touch Graphics Company carried out research on a new invention that promises to improve accessibility to science museums for visitors who are visually impaired. The system, nicknamed Ping!, allows users to navigate an exhibit area, listen to audio descriptions, and interact with exhibits using a cell phone-based interface. The system relies on computer telephony, and it incorporates a network of wireless environmental audio beacons that can be triggered by users wishing to travel to destinations they … Show more

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Cited by 28 publications
(16 citation statements)
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References 6 publications
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“…3D replicas can be enhanced with different types of sensors to transform them into active replicas, for example to facilitate richer interactions in museum installation [Ple07, Too14, LWNG05]. The physical replica could become part of a more complex installation, enabling the use of multi‐sensory access to the artwork and to the related knowledge, using multiple communication channels.…”
Section: Applicationsmentioning
confidence: 99%
“…3D replicas can be enhanced with different types of sensors to transform them into active replicas, for example to facilitate richer interactions in museum installation [Ple07, Too14, LWNG05]. The physical replica could become part of a more complex installation, enabling the use of multi‐sensory access to the artwork and to the related knowledge, using multiple communication channels.…”
Section: Applicationsmentioning
confidence: 99%
“…Over the years, several auditory technologies have been developed for people who are blind. Some examples from the field of orientation and mobility include Sonicguide (Warren & Strelow 1985); Kaspa (Easton & Bentzen 1999), Palmsonar (Takes Corporation 2007), Talking Signs (Crandall et al 1995); activated audio beacon using cellphone technology (Landau et al 2005); vOICe (Meijer 1992), virtual sound display (Loomis et al 2007), sound-based virtual environment systems (Sánchez et al 2008), auditory graphs (Walker & Mauney 2010) and virtual environments for spatial learning based on audio and haptic feedback (Lahav & Mioduser 2004;Lahav et al 2008).…”
Section: Auditory Information Technologies For People Who Are Blindmentioning
confidence: 99%
“…Some examples from the field of orientation and mobility include Sonicguide (Warren & Strelow 1985); Kaspa (Easton & Bentzen 1999), Palmsonar (Takes Corporation 2007), Talking Signs (Crandall et al . 1995); activated audio beacon using cellphone technology (Landau et al . 2005); vOICe (Meijer 1992), virtual sound display (Loomis et al .…”
Section: Literature Reviewmentioning
confidence: 99%
“…In addition, laws such as the Americans with Disabilities Act [1] state that museums should be accessible to people with disabilities. As a consequence, researchers are trying to improve the experience of PVI in museums [2,5,9,11,14]. Moreover, some museums provide specialized tours or workshops [8,12], while others allow to "negotiate" for accessible visits [10].…”
Section: Introductionmentioning
confidence: 99%