2022
DOI: 10.54371/jiip.v5i7.693
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Crafting English Domino Card (EDC) as an English Learning Media for Junior High School Students

Abstract: Learning media is essential in making it easier for teachers to deliver learning materials. Besides, it can also ease students learning. Therefore, learning media is vital in helping the teaching and learning process. This research aimed to develop or craft English Domino Card (EDC) as English Learning Media for Junior High School Students. This research is categorized as development research or research and development (R&D). This research was used to produce products and assess product effectiveness and … Show more

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Cited by 2 publications
(4 citation statements)
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“…With the growth of technology in education, innovative learning media have emerged as promising tools for enhancing student engagement and interest. Azizah et al (2023) highlights the impact of technology, particularly the internet and smartphones, on students' learning experiences. These tools offer opportunities for interactive and personalised learning experiences, catering to diverse learning styles and preferences (Muliani & Arusman, 2022).…”
Section: Innovative Learning Media and Technology Integrationmentioning
confidence: 99%
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“…With the growth of technology in education, innovative learning media have emerged as promising tools for enhancing student engagement and interest. Azizah et al (2023) highlights the impact of technology, particularly the internet and smartphones, on students' learning experiences. These tools offer opportunities for interactive and personalised learning experiences, catering to diverse learning styles and preferences (Muliani & Arusman, 2022).…”
Section: Innovative Learning Media and Technology Integrationmentioning
confidence: 99%
“…Additionally, concerns regarding equitable access to technology and digital literacy among students need to be addressed to ensure inclusive use of Quizizz across diverse learner populations. Similarly, Azizah et al (2023). Emphasises the positive impact of innovative learning media, such as Quizizz, on stimulating students' interest in learning, particularly in the context of rapid technological development (Rulismi et al, 2023b).…”
Section: Challenges and Limitationsmentioning
confidence: 99%
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“…Eighth, Final Product Revision, the final product revision is the final product improvement. This domino card has been refined because it is in accordance with the opinion according to Karisma (2020) that domino games must comply with the rules of the game, for example, who is the player, how many players are there, where are they playing, and what is the result. This domino card is played by small groups consisting of 4 people per group by pairing one card and another and preparing learning media students must know the technique and how to play it first.…”
Section: Validator IImentioning
confidence: 99%