Proceedings of the 36th International Conference on Software Engineering 2014
DOI: 10.1145/2568225.2568226
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Cowboys, ankle sprains, and keepers of quality: how is video game development different from software development?

Abstract: Video games make up an important part of the software industry, yet the software engineering community rarely studies video games. This imbalance is a problem if video game development differs from general software development, as some game experts suggest. In this paper we describe a study with 14 interviewees and 364 survey respondents. The study elicited substantial differences between video game development and other software development. For example, in game development, "cowboy coders" are necessary to c… Show more

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Cited by 133 publications
(155 citation statements)
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References 32 publications
(25 reference statements)
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“…We did this based on game development practitioners' posts in professional blogging platforms. Our study complements the results from the empirical work of Murphy-Hill et al [6] in several ways. Our findings agree with these authors' results that play-testing happens in a way that is not assumed, described, and taught in SE and RE textbooks.…”
Section: Discussionsupporting
confidence: 78%
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“…We did this based on game development practitioners' posts in professional blogging platforms. Our study complements the results from the empirical work of Murphy-Hill et al [6] in several ways. Our findings agree with these authors' results that play-testing happens in a way that is not assumed, described, and taught in SE and RE textbooks.…”
Section: Discussionsupporting
confidence: 78%
“…This study intends to look into this. Moreover, this study addresses the recently published observations of Murphy-Hill et al [6] that classic Computer Science (CS) schools do not teach play-testing and that in the game sector, professionally educated testers are often replaced by people who are complete strangers to the testing field. Investigating the play-testing phenomenon is therefore a worthwhile time investment as results from such research might have important research and teaching implications.…”
Section: Re For Games and The Role Of Play-testingmentioning
confidence: 93%
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“…In game production, the tool-chain used can be of pivotal importance (Murphy-Hill et al 2014). Companies create and use pieces of software that glues together the various tools used by different disciplines.…”
Section: Tools In Game Developmentmentioning
confidence: 99%