2021
DOI: 10.1016/j.heliyon.2021.e08503
|View full text |Cite
|
Sign up to set email alerts
|

Covid-19 pandemic and its impact on increasing the risks of children's addiction to electronic games from a social work perspective

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

1
23
0
2

Year Published

2022
2022
2024
2024

Publication Types

Select...
6
1

Relationship

2
5

Authors

Journals

citations
Cited by 24 publications
(32 citation statements)
references
References 114 publications
1
23
0
2
Order By: Relevance
“…Li et al ( 3 ) demonstrated temporal causality between game usage time and game addiction score by measuring game usage time and game addiction scores of a cohort group of 2,026 participants several times. Moreover, such a correlation increased levels of depression, anxiety, stress, fear of missing out, irritability, inattention, hyperactivity, and hyperactivity/impulsivity, which exhibited the effects of game addiction on mental health ( 3 , 46 , 48 , 50 , 54 , 55 , 57 ).…”
Section: Resultsmentioning
confidence: 99%
See 3 more Smart Citations
“…Li et al ( 3 ) demonstrated temporal causality between game usage time and game addiction score by measuring game usage time and game addiction scores of a cohort group of 2,026 participants several times. Moreover, such a correlation increased levels of depression, anxiety, stress, fear of missing out, irritability, inattention, hyperactivity, and hyperactivity/impulsivity, which exhibited the effects of game addiction on mental health ( 3 , 46 , 48 , 50 , 54 , 55 , 57 ).…”
Section: Resultsmentioning
confidence: 99%
“…As seen in the studies, parents are to appropriately guide their children by recognizing their game patterns, helping them control their game usage time, and monitoring their game usage time, since their knowledge of their children serves as a protective factor to develop socially and psychologically ( 46 ).…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…Adiksi video game dan tekanan psikologis di kalangan remaja ekspatriat di Arab Saudi (Saquib et al, 2017). Telah dilaporkan peningkatan risiko adiksi game elektronik pada anak dengan Risiko Perilaku, risiko sosial, risiko psikologis dan risiko kesehatan (Elsayed, 2021). Penurunan harga diri juga dikaitkan dengan adiksi game online (Hyun et al, 2015).…”
Section: Pendahuluanunclassified