2002
DOI: 10.1145/960201.957218
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Countering design exclusion through inclusive design

Abstract: The world population is aging and the number of people who are experiencing a loss of functional capability is also on the increase. There is a need to design 'inclusive' products to accommodate this wider range of capabilities and to develop metrics to assess the success of such products. Successful inclusive design requires a balance between the demands a product makes of its users and the users' capabilities, along with a number of design metrics and data to enable their evaluation. If the balance is not co… Show more

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Cited by 59 publications
(73 citation statements)
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“…Fundamentally, even where the developers do such analysis, they often fail to reflect on whether the assistive input system that they have developed meets an acceptable level of interaction. It is all well and good to say that it takes x seconds to complete a task, with an error rate of y%, however the real question is whether those task completion and error rates are acceptable to the intended end users [28].…”
Section: Defining "Acceptable" Interaction For Universal Accessmentioning
confidence: 99%
“…Fundamentally, even where the developers do such analysis, they often fail to reflect on whether the assistive input system that they have developed meets an acceptable level of interaction. It is all well and good to say that it takes x seconds to complete a task, with an error rate of y%, however the real question is whether those task completion and error rates are acceptable to the intended end users [28].…”
Section: Defining "Acceptable" Interaction For Universal Accessmentioning
confidence: 99%
“…Fundamentally, even where the developers do such analysis, they often fail to reflect on whether the assistive input system that they have developed meets an acceptable level of interaction. It is all well and good to say that it takes x seconds to complete a task, with an error rate of y%, but the real question is whether those task completion and error rates are acceptable to the intended end users [23]. Basically, the question that really needs to be asked is:…”
Section: Establishing a Measure Of "Acceptable" Interactionmentioning
confidence: 99%
“…Developers have always found it difficult to write software for people with a significantly different profile of wants and needs (Keates and Clarkson, 2002), and the majority of developers are not disabled gamers themselves. As such, games tend to be designed for 'people like me'.…”
Section: : a Brief Overview Of The Problemmentioning
confidence: 99%