2018
DOI: 10.16995/olh.286
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Counterfactual Communities: Strategy Games, Paratexts and the Player’s Experience of History

Abstract: This article has been peer reviewed through the double-blind process of Open Library of Humanities, which is a journal published by the Open Library of Humanities.

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Cited by 17 publications
(28 citation statements)
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“…As such, it is important to also view such histories through different perspectives. Although there is much scope for development, postcolonial positions on historiography in games have become influential lately, and this essay attempts to build on earlier discussions (Apperley, 2018;Ford, 2016;Fuchs, Erat & Rabitsch, 2018;Lammes, 2010;Majkowski, 2018;Mir & Owen, 2013;Mukherjee, 2018;Mukherjee & Hammar, 2018;Murray, 2018;Shaw, 2015) The particular case study of Far Cry 4 reveals much that may not be obvious at first sight (or play). Like its predecessors (and other franchises such as the Uncharted and Tomb Raider series), the game is set in an exotic and less-known (to Western audiences) locale.…”
Section: The Postcolonial History Of Kyrat: Border-thinking and Subaltern Pastsmentioning
confidence: 91%
“…As such, it is important to also view such histories through different perspectives. Although there is much scope for development, postcolonial positions on historiography in games have become influential lately, and this essay attempts to build on earlier discussions (Apperley, 2018;Ford, 2016;Fuchs, Erat & Rabitsch, 2018;Lammes, 2010;Majkowski, 2018;Mir & Owen, 2013;Mukherjee, 2018;Mukherjee & Hammar, 2018;Murray, 2018;Shaw, 2015) The particular case study of Far Cry 4 reveals much that may not be obvious at first sight (or play). Like its predecessors (and other franchises such as the Uncharted and Tomb Raider series), the game is set in an exotic and less-known (to Western audiences) locale.…”
Section: The Postcolonial History Of Kyrat: Border-thinking and Subaltern Pastsmentioning
confidence: 91%
“…These participants' mods were evidently limited by the broader framework of imperialism and the colonial logic of EUIV, a reoccurring issue which has been discussed with other similar games (Apperley, 2006(Apperley, , 2018LaPensee et al, 2010;Mukherjee, 2017). However, despite this Eurocentric focus, participants found there was nonetheless an opportunity to discover marginalised histories, ideas and facts that would have been otherwise unknown to them.…”
Section: Learning History Through Mods and Moddingmentioning
confidence: 96%
“…First, The New Colossus takes a different approach than most other historical, war-themed games: Instead of building upon historical accuracy as a starting point from which to allow players the creation of their own counterfactual histories (Rejack 2007;Apperley 2018), The New Colossus puts players into a linearly scripted counterfactual history (J. . The New Colossus is set in the 1960s of an alternate timeline where Nazi Germany won World War II and colonized the United States.…”
Section: Aesthetics For Challenging Gamer Masculinitymentioning
confidence: 99%