2015
DOI: 10.1007/s10758-015-9251-y
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Cortical Activations During a Computer-Based Fraction Learning Game: Preliminary Results from a Pilot Study

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Cited by 8 publications
(8 citation statements)
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“…Differences in task difficulty or cognitive load [ 10 , 29 , 31 , 33 , 87 89 ] can also not explain differences in prefrontal activation patterns between the two task versions because task difficulty was comparable between the game-based and non-game-based version of the present study (with even a trend towards better performance in the game-based version as reflected in errors committed). However, although differences in game elements between the two versions did not lead to significant differences in behavioral performance, one cannot exclude that the need of processing the richer input (i.e., added game elements) in the game-based version led to increased frontal activation [ 90 ].…”
Section: Discussionmentioning
confidence: 70%
See 1 more Smart Citation
“…Differences in task difficulty or cognitive load [ 10 , 29 , 31 , 33 , 87 89 ] can also not explain differences in prefrontal activation patterns between the two task versions because task difficulty was comparable between the game-based and non-game-based version of the present study (with even a trend towards better performance in the game-based version as reflected in errors committed). However, although differences in game elements between the two versions did not lead to significant differences in behavioral performance, one cannot exclude that the need of processing the richer input (i.e., added game elements) in the game-based version led to increased frontal activation [ 90 ].…”
Section: Discussionmentioning
confidence: 70%
“…They found stronger activation within parietal and prefrontal brain regions when participants performed the combined tasks in the game Refraction compared to solely spatial activities or math tasks. They interpreted the observed increased activation over prefrontal areas when playing Refraction as a sign of increased working memory load and attentional demands when playing the game Refraction [ 33 ].…”
Section: Introductionmentioning
confidence: 99%
“…The study of Yusoff et al, (2017) argued that the existence of problem-solving activities indirectly influences learners' interaction with their group of learning. (Baker et al, 2015) in his research, he found that both problem-solving and interaction correlated with each other in a way to maximize learners' understanding in Mathematics. Thus, the incorporation of problem-solving element in game-based learning enables learners to identify the problem and seek relevant methods to solve it.…”
Section: M1 = Mean Of Treatment Groupmentioning
confidence: 98%
“…is self-training system allows participants to do reading and arithmetic exercises on their smartphones at any place, and the results will be sent back to the data server. Baker et al [11] found that playing computer learning games can result in increased cortical activation. e results of brain imaging studies have revealed that reading sentences aloud [12,13] and doing simple arithmetic operations [14,15] greatly activate individuals' prefrontal cortex.…”
Section: Introductionmentioning
confidence: 99%