2021
DOI: 10.1002/brb3.2392
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Correlational study between online friendship network and internet game disorder among university students

Abstract: Purpose:The purpose of this study was to provide basic information about the analysis of the correlation between online friendship network and internet game disorder among university students.Methods: Study subjects were 77 university students. For analysis of online friendship among them, social network analysis was performed and the analysis of degree, closeness, and betweenness centrality was measured. Assessment of internet game disorder was done using the Korean version of Internet Gaming Disorder Scale.R… Show more

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Cited by 6 publications
(2 citation statements)
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References 29 publications
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“…These specific areas included: 'family'; 'friends'; 'partner'; 'school and/or work'; 'physical health'; and 'psychological health' . These specific types of functional impairments were proposed on the basis of a previous research attesting their relevance and role in disordered gaming (see [32][33][34][35] ).…”
Section: Functional Impairmentsmentioning
confidence: 99%
“…These specific areas included: 'family'; 'friends'; 'partner'; 'school and/or work'; 'physical health'; and 'psychological health' . These specific types of functional impairments were proposed on the basis of a previous research attesting their relevance and role in disordered gaming (see [32][33][34][35] ).…”
Section: Functional Impairmentsmentioning
confidence: 99%
“…It is classified as an addictive behavior in the ICD-11 for Mortality and Morbidity Statistics, playing games for long periods in which players cannot control themselves to play in the specified time despite the adverse effects on themselves (World Health Organization, 2018). These players often play continuously for more than 12 months (Son et al, 2021), or may be shorter than that if showing other severe symptoms that relationship problems with family members arise and become a social problem (Li et al, 2022). The symptoms can be divided into three levels (Young, 2009).…”
Section: Internet Gaming Disorder (Igd)mentioning
confidence: 99%