2017
DOI: 10.1016/j.displa.2017.01.002
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Correlating reaction time and nausea measures with traditional measures of cybersickness

Abstract: We provoked cybersickness in participants by immersing them in one of two virtual roller coaster rides using a head-mounted display. As simulation technology is often used in training, our main intention was to examine the effect of the experience on their cognitive function. Participant reaction times before and after the experience were measured by averaging their response time to a visual stimulus over a number of trials. We measured a significant reduction in response time before and after the virtual expe… Show more

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Cited by 95 publications
(126 citation statements)
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“…A rollercoaster ride may be more likely to induce VR sickness to the level of severity where users will request to discontinue the experience. For example, almost 67% of participants in a study using a rollercoaster virtual environment were unable to complete an exposure time of 14 minutes (Nesbitt, Davis, Blackmore, & Nalivaiko, 2017). In contrast, content consisting of low amounts of motion may be less likely to induce VR sickness (Guna et al, 2019), as well as in cases where head movement in a fixed position is concordant with what the user would experience in the real world (Rizzo & Koenig, 2017).…”
Section: Introductionmentioning
confidence: 99%
“…A rollercoaster ride may be more likely to induce VR sickness to the level of severity where users will request to discontinue the experience. For example, almost 67% of participants in a study using a rollercoaster virtual environment were unable to complete an exposure time of 14 minutes (Nesbitt, Davis, Blackmore, & Nalivaiko, 2017). In contrast, content consisting of low amounts of motion may be less likely to induce VR sickness (Guna et al, 2019), as well as in cases where head movement in a fixed position is concordant with what the user would experience in the real world (Rizzo & Koenig, 2017).…”
Section: Introductionmentioning
confidence: 99%
“…(41). The categories are as follows: No/minimal symptoms (0-10), significant symptoms (11)(12)(13)(14)(15)(16)(17)(18)(19)(20), and symptoms of serious concern (>20). Decoupling of the oculomotor system in VR leads to subsequent VR sickness symptoms.…”
Section: Discussionmentioning
confidence: 99%
“…5). An individual's susceptibility to aftereffects may be influenced by factors such as repeated exposure (41,43), and VR content (14,34). Investigating how long these effects last for would be an important step in understanding the potential risks associated with individual changes and symptoms after VR.…”
Section: P R E P R I N Tmentioning
confidence: 99%
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