2021 IEEE Virtual Reality and 3D User Interfaces (VR) 2021
DOI: 10.1109/vr50410.2021.00069
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Correction of Avatar Hand Movements Supports Learning of a Motor Skill

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Cited by 14 publications
(12 citation statements)
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References 26 publications
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“…In this study participants learned mid-air gestures with help of a novel guidance technique that corrected the avatar hand movements during training. The purpose of the study was to acquire evidence showing that correcting the avatar movements can be used to support motor learning (Lilija et al, 2021). The investigated technique was compared to a conventional hand guidance technique (ghosted hand) and a control condition (no guidance) in a within-subject study design.…”
Section: Study Ii: Hand Trackingmentioning
confidence: 99%
“…In this study participants learned mid-air gestures with help of a novel guidance technique that corrected the avatar hand movements during training. The purpose of the study was to acquire evidence showing that correcting the avatar movements can be used to support motor learning (Lilija et al, 2021). The investigated technique was compared to a conventional hand guidance technique (ghosted hand) and a control condition (no guidance) in a within-subject study design.…”
Section: Study Ii: Hand Trackingmentioning
confidence: 99%
“…Start set B contains prominent publications (over 100 citations on Google Scholar) that fit our scope: Just Follow Me [58], ShadowGuides [18], LightGuide [51], YouMove [1] and Physio@Home [53]. Start set C contains publications within the past 5 years on XR-based motion guidance across a broad research spectrum, including: Kodama et al [32] on training using virtual co-embodiment, Zhou et al [61] on motion guidance with an MR mirror, Lilija et al [39] on correction on virtual hand avatar movements, Yu et al [59] on the influence of perspective in motion guidance, and Dürr et al [14] on the virtual appearance of feedforward.…”
Section: Methodology Of Literature Reviewmentioning
confidence: 99%
“…For example, in an online study conducted using Unity WebGL3 (with desktop-only set-ups), to simulate AR visualisations on virtual globes, hardware screening criterion was used to ensure memory requirements [51]. Similarly, for HMD based studies, technical parameters of participants personal devices were screened [5,24,35]. For example, Lilija et al [35] quality checked personal Oculus Quest headsets for tracking fidelity, using jitter as a proxy for quality.…”
Section: Participantsmentioning
confidence: 99%
“…Similarly, for HMD based studies, technical parameters of participants personal devices were screened [5,24,35]. For example, Lilija et al [35] quality checked personal Oculus Quest headsets for tracking fidelity, using jitter as a proxy for quality.…”
Section: Participantsmentioning
confidence: 99%
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